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AMIGO Puts Its Cards on the Table for 2022

W. Eric Martin
United States
North Carolina
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Board Game Publisher: AMIGO
Almost as soon as SPIEL '21 ended in October, German publishers started teasing their early 2022 releases, with AMIGO sending out this teaser image ahead of more details at the start of January 2022.

Interestingly, three of the four titles depicted are new editions of older games. Not sure what that says about the market or the quality of submissions AMIGO is seeing. Perhaps nothing because I can imagine that thanks to Covid-related restrictions regarding public gatherings in 2020 and 2021, a company might have decided to return a proven game to market rather than futz around with Tabletop Simulator. This theory might be all wrong, of course, but it came to mind anyway.

From gallery of W Eric Martin

• The headliner in this batch is probably Bohnanza 25 Jahre-Edition, the 25th anniversary edition of Uwe Rosenberg's card game Bohnanza, which I've already covered in this September 2021 post. To repeat what I wrote there:
At Gen Con 2021, head of AMIGO Games Alex Yeager passed along a few details about this title, namely that it will be released as a single large print run to ideally last for a decent portion of the year, but not stick around forever; that it will retail for at most US$25; that it will contain a new bean type (my money is on "jelly"); and that it will contain three variant games, one of which will use a collectible coin packaged in the box.
Board Game: Linko!
The original
Abluxxen is a fantastically good card game from Michael Kiesling and Wolfgang Kramer in which 2-5 players compete to score points by playing cards and stealing cards from one another. As I wrote about the game in 2014, accompanied by a poorly lit video of me explaining the game in detail:
The first game is fumbly and awkward, with you staring at the jumble of numbers in hand and not being sure what to do — but everything clicks after a few turns once you've seen your stolen cards sunning themselves with others of their kind in an opponent's playground. "What the...? You are going to pay, sucker!" Or stuff gets stolen, and you realize that you're upgrading in the process, perhaps not making progress now but readying a high-powered card missile for imminent launch once someone else lays down a few cards that look tasty for you.
I should get this game back to the table again to see how well it holds up...and to create a better-looking video to show how much(?) I've learned(?) in eight years.

Ghosts is a Reiner Knizia card game for 2-6 players that debuted in 2005 as Im siebten Himmel (In Seventh Heaven) before being released in 2007 as Spirits!, then Capt'n Sharky: Piraten-Rauferei, then Ghosts. Gameplay seems like a mash-up between UNO and Knizia's Poison, which also debuted in 2005:
Players have a hand of five ghost cards (with values from 1 to 3 in six suits), and on a turn you play a card, then draw a card. Keep a running a tally of the sum of cards played. If you play a card of the same suit as the topmost played card, you keep the sum the same and reverse the order of play. You cannot bring the sum above 7, and if you cannot play or choose not to play, remove all the played cards, take a ghost marker, then play a card to start a new pile. When all the cards have been played, the round ends; shuffle the cards and deal a new hand of five cards to each player. If a player collects no ghosts in either the second or third round, they discard three ghost markers from their collection.

Board Game: Im siebten Himmel
Board Game: Ghosts
Board Game: Ghosts
Board Game: Ghosts
Earlier incarnations

Whoever has the fewest ghost markers at the end of three rounds wins.
• I have no clues at the moment about Haim Shafir's Schnattergei, a card game for 2-4 players aged 6+, but you can probably expect a real-time game with a matching element given Shafir's design history.
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