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Resurgence: Thoughts after one play

Martin Gonzalvez
United States
San Jose
California
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Microbadge: Citizenship Recognition - Level VI -  Is six any more shiny? ... Well, it's one shinier isn't it? ... Okay, why don't you just make five a bit more shiny and then that would be the most shiny? ... Because these go to six.Microbadge: 1 Player Guild Sock Puppet of the WeekMicrobadge: Geek of the WeekMicrobadge: Solosaurus podcast fanMicrobadge: Game Foundry Fan
From gallery of DrHenryArmitage

(Pictures of my print and play preview copy)

Resurgence.

Wow.

Wow, wow, wow.

Wow.

I've said before that Lost Ruins of Arnak is one of the few games that has that “X-factor” that keeps me fully engaged, questing for combos, pushing for just one more way to extend each turn and squeeze out more points from the complex interplay of worker placement + free actions on your turn? And how initially you don’t think five rounds will amount to much, but somehow your engine dramatically and satisfyingly builds up in those last two rounds and you’re pulling off breathtaking, VP-exploding combos like you’re some kind of Euro god? And how the solo AI is so easy and straightforward to operate, basically staying out of your way to allow you to focus on your own game, yet still manages to be both challenging and thrilling to play against?

From gallery of DrHenryArmitage


Well, imagine a game that’s got all of the above, all wrapped up in a sumptuous post-apocalyptic theme, in an alternate post-nuclear Russia where roving bands of Mutants make your struggle to survive a daily peril, where there are never enough resources, and you have to split your attention between making sorties out into the main world map, yet also building up your own home compound. Everything in this game feels modern and fresh to me, nothing feels stale or done too many times before.

From gallery of DrHenryArmitage


A mid-weight point salad Euro in a wonderfully thematic package, with slick, modern mechanisms (bag building, worker placement, workers of different values and different placement restrictions each round), strong and deeply satisfying feeling of engine building, gorgeous artwork, so many different vectors for replayability and prolonged exploration, with a challenging yet quick to resolve solo mode. So many different ways to score points! So easy to ratchet up the difficulty level! Won my first game on Easy difficulty, 73-64, although in hindsight I did play the Leadership steps wrong and imposed a penalty on my final score as a result.

From gallery of DrHenryArmitage


Oh, and very important: the rule book is absolutely, stone cold, great. Super easy for me to understand, and you know how I struggle with rules comprehension for most games. Learned to play exclusively from the rule book, no tutorial video needed!

From gallery of DrHenryArmitage


Folks, if you like mid-weight Euro games, this one is the real deal. This is the promise of the post-apocalyptic mid-weight Euro game that Outlive tried to be, but never quite succeeded. Here it is! It’s already shot up into my top 10, and you can bet that I’m going to be playing this for the next few days/weeks.

Resurgence.

Wow.
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Subscribe sub options Mon Nov 29, 2021 7:22 pm
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