Recording random plays
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Brandywine (Green’s Rear Guard)

Captain Nemo
United Kingdom
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The British started with a Bayonet Attack on the right, which all owed them to swiftly overrun the hills, eliminating one militia unit and killing General Armstrong. A good start for the British but the Americans fought back, forming a line further back and in the firing eliminating one of the British regular units. The British consolidated their position and achieved an additional kill on one of the American regular units. The American counter-fire caused no casualties but forced much retreating so that the British brought back their formations to the start line. The Americans were content that there left wing was concentrated around their escape road.

The action now switched to the centre, where the British tried another Bayonet Attack. This was to prove less successful and they and the Americans would alternate in efforts to wear down the opposition, neither succeeding. Apart from the occasional hit the fighting was mainly pushing back and forth with no units lost.

The British then switched bac to the right flank and renewed their aggression, the Americans responding. Then the British cunningly took a risk to Steal a March and combined units from the right flank with those of the centre, which included advancing heavy artillery. The American response was a destructive Line Command, which caused casualties but no loss of a unit. The British now got their wish with a Line Volley … which failed to be a crushing blow. The response was weak but the Americans managed to combine two units firing and take down a British regular unit. The British now got another Line Volley, that was more destructive in that the Rifle unit that shielded a weak light artillery was forced back, enabling the heavy artillery to fire on and destroy the artillery unit. However, a Return Fire cost another British regular unit. An American counter-attack on the left failed to achieve any success. The British right now went into assault mode and the Highland infantry were brought from the rear into the attack. Now there were only two key units in action: the Highlanders and a unit of Hessians. The Highlanders broke an American unit of regulars while the Hessians shot down a light artillery unit. Suddenly the American situation had become desperate. A Rally card helped reform the strength of some units and enabled further whittling away at the British forces. The British now had a final flourish with King & Country that galvanised their units. A final charge of the Highlanders against a Militia unit on the road annihilated them and it was all over.

At the start the Americans were confident that they had a good position to escape and win but the relentless pressure of the British prevented them from activating their escape. It might be that the British proved to have been more fortunate in the draw of the cards but the dice did not favour them and the 7:3 victory was caused by a sudden rush of success at the end of the battle, when the British were at the end of their strength.

Campaign score:
Tactical 64/48
Strategic 7/3
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