Loofish Ramblings

My thoughts and ponderings on games and gaming, including lunch time sessions, couple and family gaming and thoughts on the games that are catching my eye.
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Blog Resuscitation and a New Project

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North Carolina
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The ramblings have rather dried up of late, partly due to time and opportunity and partly at the feeling I wanted to say something more than what I was offering up previously. Most of my posts were recounting of sessions and that is all very well and good but unless I have something more to say that "we played this game and X won", there is very little of value in the post.

However, I have a project and it is something that might well work as a thing to share on the blog as well. It came down to the observation that I was rather behind in my game comments (looking here at games I've played and not commented on). There are lots of little reasons - laziness mostly and also not quite sure about how I feel about a game after a single play. Posting my comments from the New to You geeklists has kept it from being too egregious (and updating 12 months later is useful too). But I'd like to remedy that.

So I am going to fill in some of my gaps and then post them here. If they are good enough for the blog, I shall feel I have given them the requisite thought and hopefully expressed that well enough. But the invitation is there for interested observers to comment.

Clicking on that link I have 168 missing comments (ulp!) and that is not including a few I have updated recently. And some of the comments I have are a little weak, so I might beef things up too, depending on how this goes. An epic journey starts with a single step:

First, Glen More Rated: 8
I'm a fan. Very neat little set of mechanics - the turn order track, the activation of surrounding tiles (a little puzzle to see where to put your clansmen for best effect), the varied ways of generating VP and the market (a closed economy) are all combined into a reasonably short and engaging game with a variety of ways to win. Not sure if everyone around me entirely agrees (a game that seems to have a 'like but don't love' vibe about it), but I will play it any time.

Hansa Teutonica Rated: 8
Most of my plays were 2-player which has been a bit underwhelming (though I knew that would likely be the case). My one play with more was interesting - but the guy I expected to love it instead hated it. So having trouble getting to know this game. I want to love it, I can see there is a good game in there, but I haven't really gotten to explore it yet. Frustrating.

My rating and comments don't quite gel here, I am rating it for the game I believe to be here but haven't really experienced. It is a tricky one to rate right now.

One more: Jambo Rated: 6
Initial (brief) comment: After two initial plays, a fine game but quite card draw dependent. Still, it is engaging enough to be fun.
Belated UPDATE: yes, card dependent. And quite prone to getting stuck, where neither can do much to advance their position due to the wrong materials or just a lack of space on the market. We even took to putting out a couple of Small Markets in the set-up. I rather feel we have moved on from Jambo now and though I read that the expansion(s) improves things, we moved onto other - better - 2 player games.

One that has slipped away a little, I like to be able to play and not fight a game to be able to play. Jambo doesn't always let you do that.
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