A Gnome's Ponderings

I'm a gamer. I love me some games and I like to ramble about games and gaming. So, more than anything else, this blog is a place for me to keep track of my ramblings. If anyone finds this helpful or even (good heavens) insightful, so much the better.
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Our child forces us to find out about Among Us

Lowell Kempf
United States
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Microbadge: Icehouse fanMicrobadge: Solitaire GamerMicrobadge: Golden ReviewerMicrobadge: Doctor Who fanMicrobadge: PnP / DIY fan
Our son recently became enamored with an Among Us plush, which meant that we had to find out what Among Us is.

… So, let me get this straight. It’s a video game where Mafia/Werewolf is the core mechanic?

Oh, who am I kidding? I bet it’s one of over a thousand video games that uses the hidden traitor(s) mechanic. The only reason I don’t know about any of them is because it isn’t used in Animal Crossing.

And the two minutes I spent researching Among Us via google made it clear that it wasn’t just pointing fingers and accusing each other. There is also other stuff you have to get done or lose.

Which doesn’t make it any different than the dozens of board games that also use the hidden traitor mechanic as a core concept. I’m kind of OG so Shadows Over Camelot or Battlestar Galactica is what I think of but I also know that’s just the tip of the iceberg.

Still, while Mafia/Werewolf is a simple activity, it’s easy to see why it’s popular and has inspired so many more complicated games. People lie.

When the Resistance hit it big, none of my gaming groups were into social deduction so I was a little bewildered. However, hearing about playground games of Among Us (with all the kids wanting to be invaders), it’s clear that social deduction is not going anywhere.
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