BGGs description for 'Card-Drafting':
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game. Saint Petersburg is a well-known card drafting game.
There are 776 games I own listed on BGG in this category - out of around 5000 listed on BGG - that's quite a few.
NOTE: This mechanic has now been divided into Open drafting and Closed drafting. With this series already started, it's a bit late to change it, but this series mostly seems to fall into the Open Drafting mechanic anyway.
Open Drafting (was card drafting) - used in games in which players pick cards (or tiles, resources, dice, etc) from a common pool.
Closed drafting (was drafting) - a means of distributing cards or other game elements to players through an ordered, closed selection process - typically "select and pass".
Here are the past blogs in this series:
Mechanic: Card drafting, Mechanic: Card drafting #2, Mechanic: Card drafting #3, Mechanic: Card drafting #4, Mechanic: Card drafting #5, Mechanic: Card drafting #6, Mechanic: Card drafting #7, Mechanic: Card drafting #8, Mechanic: Card Drafting #9, Mechanic: Card Drafting #10, Mechanic: Card Drafting #11, Mechanic: Card Drafting #12, Mechanic: Card Drafting #13, Mechanic: Card Drafting #14, Mechanic: Card Drafting #15, Mechanic: Card drafting #16, Mechanic: Card Drafting #17, Mechanic: Card Drafting #18
Here is another selection of my games that list one of the mechanics as Card-Drafting.
OddVille (2012) from What's Your Game? is a card-based city-building game in which all actions are carried out by playing one of your four Worker cards. Each Worker card has a different power and can be used in different ways: to get a project, to obtain resources, or to collect coins. During your turn, you can either play a card or add a building to the city. Connect it to adjacent buildings with roads and you will gain their bonus.
The city grows with each player's contribution, ever changing the values of players' buildings. As soon as a player builds his sixth building, the game ends and the player with the most points wins.
Players take turns playing a character card from their hand. Each character card has different options on it for actions that can be taken and the actions are different in their effectiveness. Players are trying to play building cards to the centre that will help score VP at the end of the game.
Trambahn (2015) by Helmut Ohley is a two-player game set in Munich at the end of the 19th century, the successful new tramway needs expansion, and the two opposing players in Trambahn are competing for the contract.
To do this, in a grid marked by cards players use their cards in three different ways: as passengers on the trams, as suggested stops on new routes to be built, and as money to pay for these routes. When laying out cards for suggested stops, players need to both match colours and build them in ascending order — but they also need to bring passengers to this tram line in order to score victory points for it.
Gameplay involves the first player starting the game with 12 dollars and the opponent is giving 15 dollars. The back of every card is a dollar. The currency is on the back of the cards. Then, each player is given 6 cards to play in their hand, while in the middle of the board are the 4 terminal cards in 4 different colours.
On your turn you go through five phases, which includes ending your turn by drawing back up to six cards.
Grimoire (2010) is the French word for "spellbook", and smart use of your spellbook – more specifically, the spells within said book – will determine whether you succeed in this game.
Each turn in Grimoire starts by revealing several cards on the game board; each card has either a victory point (VP) value or is a character with a particular way to earn VPs at the end of the game. Once these cards are revealed, each player secretly chooses which spell to cast in his spellbook by placing a bookmark on the appropriate page. Everyone then reveals which spell they chose, with the spells going off in order from weakest (those with the lowest numbers) to strongest. Some weak spells nerf stronger ones, and the order in which players choose cards from the display can be flipped topsy-turvy depending on who plays which spells.
Player interaction is strongly present in this game, and comes from attack spells and card drafting. The element of bluff can also be important as well, especially for players who have drafted a lot of artefacts, as they scare potential aggressors, fearing that an attack could be reflected back to themselves.
Grimoria is a fantasy-themed, interactive, simultaneous action selection game, for 2-5 players.
Australia (2005) by Michael Kiesling & Wolfgang Kramer where each player controls a group of Rangers, who are working on nature and industry projects in Australia during the 1920s. The game board shows 6 states, which are divided into 24 land or water regions. Every region contains a face down industrial counter and a face up nature counter. On the borders, you find bases (camps or ships), where the players place their Ranger pieces to score points. At the beginning, every player receives a number of Rangers, which he keeps on his own player board, a plane, and two cards.
On your turn you are allowed to perform 2 actions and you can choose from the following three: Fly your plane to any region, play a card, or pick up Rangers. At the end of your turn you draw back up to 2 cards from the 4 stacks of face up cards.
Each player only has 2 cards in their hand throughout the game. When I first read this in the rules I thought there must be a way to get more cards, but after playing the game I see that 2 cards is just right.
The Little Prince: Make Me a Planet (2013) each player will build his own planet to provide a beautiful home for the dear animals of The Little Prince – the fox, the sheep, the elephant and the snake – but make sure there aren't too many volcanoes and baobab trees!
Each round, the start player chooses one of the four stacks of tiles and takes as many tiles as the number of players. He chooses one of them and appoints a different player to choose another tile. This new player takes the tile and starts building her own planet in front of her. Then she appoints another player, and so on, until every player gets a tile. The last player must take the only tile that remains. To make up for that, this player becomes the start player for the next round.
This is a family game about drafting, set collection and tile placement. What is relevant is finding what will score well for you, whilst also trying to prevent some key tiles reaching your opponents. Interaction is good, as drafting tends to be a collective effort, but it is also a mechanic that helps keep things moving along.
The game has worked like a charm, both with my family as well as with my more experienced gaming group.
Richelieu (2003) by Michael Schacht The theme is the "journée des dupes", in 1630, when Mary of Medici tried to have the young Louis the XIIIth dismiss the Cardinal of Richelieu. All the cards are placed face up on the game table, in 4 rows. Players, in turn, can take one or two cards at the end of the rows, the goal being to have the majority of cards in each colour, as well as with some symbols.
The 48 cards are placed between the players in four rows of 12, face-up. Once the cards are laid out and the other markers placed and distributed, the game begins. The players will take turns taking cards from the table for scoring at the end of the game.
The cards are gradually removed from the middle one by one until all are gone and each player has his or her own set to score.
In 2018, the game was reimplemented as Spirits of the Forest giving it a mythical theme.
Rolling Freight (2012) is a route building and cargo shipping game in which dice represent each player’s resource pool. Players spend these dice to purchase and complete rail contracts, deliver cargo, and improve their companies’ competitive abilities. Who can build the best rail network and deliver the most profitable goods? Get rolling and find out!
Players begin the game with a pool of six dice with multi-coloured sides. On each turn, a player can spend his or her dice to purchase contracts, construct rail links, build switching stations, purchase improvements and deliver one cargo of passengers or freight. Unused dice can be converted into stockpile markers for future use.
Everyone starts with six dice. On your turn you can take four actions, of which one is to purchase a contract card and another is gaining improvement cards. The cards in this game are small which does make reading the improvement cards a bit of a problem. (The other two actions are building a route and delivering a good).
Age of Discovery (2007) has the players supply famous expeditions of well-known explorers like Columbus and Magellan with their ships. They have to purchase these ships and cleverly direct them to the most successful expeditions. Of course, they need a lot of money for this! The players receive income by accepting trade assignments with their ships. In the end, the player who received the most victory points by assigning ships to expeditions and fulfilling his special contract wins the game.
On a player’s turn they may take two of four actions in any order.
- Take two coins from the bank.
- Take either one face up contract or the top one from the contract deck. These cards are essential to generate income.
- Purchase ships from the bottom row of chip cards. Each ship is a different colour and has a value from “1” to “3”.
- Send ships on expeditions and or trade contract voyages.
Age of Discovery feels fresh and innovative with mechanics and gameplay that are immersive and fun.
The Pirate Republic (2018) The year is 1713. A rare peace comes to the Spanish Main, but peace has its consequences...
With thousands of demobilized sailors, piracy explodes in the West Indies where the port city of Nassau serves as its headquarters. This is the sunrise of the Golden Age of Piracy. It's a time of conquest and riches, indomitable spirit and fat treasure galleons, pirate utopias and watery graves.
This is a modular fully cooperative game for up to five players. The most infamous pirate captains work towards completing mission objectives over three rounds of play. Your mission: Forge the ultimate empire, The Pirate Republic.
The game has 12 mission cards for the cooperative game along with 25 captain mission cards offering plenty of replayability. To further change how the game plays each time, there are also 50 Chaos cards which offer unforeseen challenges during game play that can either help our hinder players.
Overall the game is fun to play and we've enjoyed our time spent with it.
Sunrise City (2012) where players build a city with zone tiles, bid for control of those zones, then place building tiles on the city zones to their best advantage. Each round the players use role cards to grant them special abilities in the various game phases. Points earned during play move score tokens up a ten point track. Players score one benchmark token if their score marker overshoots the star at the top of their score track but earn two benchmarks if their token lands on the star by exact count.
I like a game with a drafting mechanic and as such drafting the different professions at the start of each round is one of my favourite parts of this game. At the beginning of the game, each player is dealt four different player roles, and each player selects a role and then passes the hand clockwise.
The next blog in this series coming soon.
My games collection and the stories behind the games
- [+] Dice rolls