Everyone Needs A Shed

Life and Games (but mostly games) from Tony Boydell: Father, Grandfather, Husband and Independent UK Game Designer.
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No Points For Second Place

Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
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Every homo sapiens needs an outbuilding within the curtelage of their property
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Welcome...to my Shed!
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Microbadge: I love Europe!Microbadge: 5 Games for Doomsday fanMicrobadge: Talk Talk fanMicrobadge: Citizenship Recognition - Level VI -  Is six any more shiny? ... Well, it's one shinier isn't it? ... Okay, why don't you just make five a bit more shiny and then that would be the most shiny? ... Because these go to six.Microbadge: Iain Banks fan
After the hustle and bustle of my 2/3rds convention: Sunday was a far more sedate, stay-in-bed kind of day with the household finally surfacing for a late lunch around 2PM. Later, in the damp late afternoon, we scooted over to the Cinderford Palace Theatre for the highly-anticipated Top Gun: Maverick. TG:M is much more fun than it ought to have been and that's in no small part to having reacquainted ourselves with the original on Friday night; indeed, the sequel contains many nostalgic references and is a splendid two hours of old-school action cinema. Familiar (if older) faces, impressive stunt sequences and a kineticism that washes you - uncomplaining - along with it all: ah, the Summer of 1986 when, as Sixth formers on the cusp of going to Uni/Poly, all we did was go to the pub and to the movies together. That Arthur was with Mrs B and me to enjoy the High Octane(TM) shenanigans only added to the enjoyment.

On Monday, it was a return to the plodding inevitability of Death by Teams Meeting broken only by a long lunch in the company of some special Museum visitors:
From gallery of tonyboydell

With a day left before his flight home, Smoox Chen was being given a tour of Gloucestershire by Cheltenham/Tuffley regular Jeric, who had helped on the Taiwan Boardgame Design Expo stand. For 90 minutes or so, I guided them around the packed cabinets and shelves and also partook of a TBD prototype:
From gallery of tonyboydell

Name Unknown!

This two-player abstract revolves around the tenet of connecting one edge of the board to it's opposite with an orthogonal trail of your pieces; the pieces, themselves, being dropped behind the movement of one of your two Spirit Guides (black base and white base). The board is grid-ed with a pattern of black and white tiles, upon which only the appropriately-coloured spirit guides may move/land. The direction and distance of movement are dictated by the tiny 3x3 grid to the side: you move your marker to a vacant space and then move one of your guides in relation to your opponent's marker on that grid: forward, backward, forward and to the side, backward and to the side and/or sideways.
From gallery of tonyboydell

It took me a while to get that mini-grid movement idea fixed - a problem Jeric had encountered while playing over the weekend - and, between us, we managed to offer a little fix to help clarify the concept. It was a lovely brain-squeezer in the best tradition of two player abstracts; for some reason, I managed to win - I put this down to Smoox being tired and distracted rather than me being particularly skillful, to be honest.
From gallery of tonyboydell

Having stuffed his shoulder bag with gift shop souvenirs, I bade them both farewell and plodded home to a less-exciting P.M.
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