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Anthony BoydellUnited Kingdom
Newent. Glos
UnspecifiedWelcome...to my Shed! -
After the hustle and bustle of my 2/3rds convention: Sunday was a far more sedate, stay-in-bed kind of day with the household finally surfacing for a late lunch around 2PM. Later, in the damp late afternoon, we scooted over to the Cinderford Palace Theatre for the highly-anticipated Top Gun: Maverick. TG:M is much more fun than it ought to have been and that's in no small part to having reacquainted ourselves with the original on Friday night; indeed, the sequel contains many nostalgic references and is a splendid two hours of old-school action cinema. Familiar (if older) faces, impressive stunt sequences and a kineticism that washes you - uncomplaining - along with it all: ah, the Summer of 1986 when, as Sixth formers on the cusp of going to Uni/Poly, all we did was go to the pub and to the movies together. That Arthur was with Mrs B and me to enjoy the High Octane(TM) shenanigans only added to the enjoyment.
On Monday, it was a return to the plodding inevitability of Death by Teams Meeting broken only by a long lunch in the company of some special Museum visitors:
With a day left before his flight home, Smoox Chen was being given a tour of Gloucestershire by Cheltenham/Tuffley regular Jeric, who had helped on the Taiwan Boardgame Design Expo stand. For 90 minutes or so, I guided them around the packed cabinets and shelves and also partook of a TBD prototype:
This two-player abstract revolves around the tenet of connecting one edge of the board to it's opposite with an orthogonal trail of your pieces; the pieces, themselves, being dropped behind the movement of one of your two Spirit Guides (black base and white base). The board is grid-ed with a pattern of black and white tiles, upon which only the appropriately-coloured spirit guides may move/land. The direction and distance of movement are dictated by the tiny 3x3 grid to the side: you move your marker to a vacant space and then move one of your guides in relation to your opponent's marker on that grid: forward, backward, forward and to the side, backward and to the side and/or sideways.
It took me a while to get that mini-grid movement idea fixed - a problem Jeric had encountered while playing over the weekend - and, between us, we managed to offer a little fix to help clarify the concept. It was a lovely brain-squeezer in the best tradition of two player abstracts; for some reason, I managed to win - I put this down to Smoox being tired and distracted rather than me being particularly skillful, to be honest.
Having stuffed his shoulder bag with gift shop souvenirs, I bade them both farewell and plodded home to a less-exciting P.M.
Everyone Needs A Shed
Life and Games (but mostly games) from Tony Boydell: Father, Grandfather, Husband and Independent UK Game Designer.
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