While writing the next post in my States of Siege blogpost series, I realized that I don’t know what the default copyright is for blogposts are on Board Game Geek and after some quick Googling I still don’t know. If you do, then please let me know.
Either way, I think that a blogpost series like this belongs in the public domain.
So, as the author I hereby release all posts on this blog whose name starts with “Morten’s guide to the States of Siege series” into the public domain in perpetuity.
This means that anyone at any time can do anything they like with it. Copy it, tweak it, sell it, or whatever they darn well please . I’d prefer to be given credit as the original author but that is not a requirement.
This of course does NOT extend to the images in the posts that are not made by me. I have made sure to include image credits for all images that aren’t my own, so that it’s easy to tell which go into the public domain and which do not.
To make sure that the waiver of rights applies in as many jurisdictions as possible the above-mentioned work is also released under the Creative Commons Zero 1.0 license.
Preliminary table of contents for the series
1) The boring introduction
2) Event deck structures
Interlude 1: Sad news about VPG
3) Designer control, storytelling, and pivotal events
4) Tension vs. variation
5) Dice, event resolution, and combat
Interlude 2: It's alive!
6) Track systems
7) Representation of player and enemy units
Interlude 3: These posts are in the public domain
9) Embedded minigames
10) The Currency of the States of Siege
11) Math attacks
12) Defense against math attack.
13) Are the States of Siege games luck fests?
14) The three production processes
15) Sort of the end
Appendix: BGG rankings and publication order.
+ potentially a new series of posts with my ranking and mini-reviews of the games.
A blog about solitaire games and how to design them. I'm your host, Morten, co-designer of solo modes for Scythe, Gaia Project, Wingspan, Glen More II, and others.
09 Jun 2022
- [+] Dice rolls