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Adel Verpflichtet won the Spiel des Jahres in 1990. It's a game about collecting antiques and showing them off to gain prestige. When I said collecting, I meant buying items in shops or even stealing objects from other player's exhibitions.
During the game each player selects an location, then an action. If too many players choose the same action, it is possible that no one gets to do it. If a player exhibits their items, they may score points, but their items might be stolen by the other players.
The basic mechanic is very Rock-Paper-Scissors. There are three possible actions at each of the two locations, and they interact in that virtual triangle. What if Klaus Teuber used Rock-Paper-Scissors-Lizard-Spock: how would the game be different?
I'll be bringing my alea copy of the game, but I also have Hoity Toity available if we have six players.
We didn't play Modern Art: The Card Game this past weekend. We just never got around to it.
We did end up playing Michael's copy of Hansa, which is a game I seriously thought of making the GotW, but decided in favor of the unplayed game.
We also played Colossal Arena again, this time with completely random critters.
Games played last week
• Colossal Arena
• Dwarf King's Hold: Green Menace (x2)
• King of Tokyo (x3)
• Quarriors w/Rise of the Demons & Quarmageddon (x3)
• Würfel Bohnanza