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During a game of Carcassonne I jokingly cupped my handful of meeples, shook them, and rolled them onto the like dice.
A few on the meeples landed on their feet, and a few on their sides; the rest of them landed on their backs.
This got me thinking: what if you were to make a game in the style of Pass the Pigs or Zombie Dice, but using Carcassonne style meeples, scoring points based entirely upon however the meeples land, awarding higher points based on higher results.
I'm not yet sure of the following details:
a) how many meeples should be used?
b) which meeples? The regular ones, or also some of the special ones like the abbot?
c) do you keep some between rolls (like zombie dice), or do you reroll all of them (like pass the pigs)?
d) how many points do you award each kind of roll?
* is it like pass the pigs, where specific combinations award specific kinds of points?
* is it like zombie dice, where the different kinds of outcomes individually mean different things?
* or is it more like yahtzee/yacht where the goal is to achieve each of a number of different combinations?
Lots of stuff still to figure out, but I wanted to put the idea out there just in case!
Thinking Out Loud about Game Design
A blog where I just vent my thoughts about certain game design challenges and talk about unfinished game design ideas
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Thu Jul 21, 2022 8:38 pm

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