I see that my last post about wargames states that I like Cuba Libre and I have to deny it In this post I'll quickly write some words about my wargames/multiplayer historical games experiences in last 2 years. I don't want to argue, so I won't even link those games; it's mostly a response to my previous post.
I strongly dislike COIN games. Cuba Libre I like the most of the bunch as it does all the stuff those game do, has this great card/action selection system and is the shortest. But I've realised that I hate tag-of-war kind of mechanics in board games. It feels so futile... Andean Abyss was awful. Falling Sky: The Gallic Revolt Against Caesar bad (and the expansion very bad; why would you want to interact with a bot in such a game?). All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918 was okayish. (I played all of them twice I think). We had one game of The Coin Tribes' Revolt: Boudica's Rebellion Against Rome and it was horrible, but to be fair we didn't really care.
Another game I wanted to try for years was Here I Stand. We played it once and it delivered to some extent. The theme was there, as well as that grand scope. Some of the mechanics (mainly religious struggles, aka throwing buckets of dice that negates each other) were however tedious. I'd play it again, but the rest wouldn't, so I got rid of it. We plan to give a try to a recent Polish take on the system, Time of Wars: Eastern Europe 1590 - 1660.
Overall, when I play those asymmetric multiplayer wargames, I feel that Root does it much better...
Initial impressions after single plays of Struggle of Empires and Westphalia are positive.
I have a soft spot for Road to Enlightenment as the idea of having historical figures with stats is hilarious to me. The second edition ruleset (which can be found on BGG) improves the game, but my last play was disappointing.
Napoleon's Triumph is my favourite wargame, so I preordered Triomphe à Marengo. The third game of the series, The Guns of Gettysburg, was a miss for me.
I really liked John Company. John Company: Second Edition, after one play, felt unnecessarily bloated in comparison. For now I don't regret not buying it and keeping the first edition.
- [+] Dice rolls