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Links: Small Box Plans, Worthington Gives, Tagmire Advises & Museum Workers Play

W. Eric Martin
United States
North Carolina
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Board Game Publisher: Small Box Games
• Designer/publisher John Clowdus of Small Box Games has posted an overview of the role Kickstarter played in the success of his company in 2012 and why SBG will continue to use Kickstarter in the future:

It's no secret that we're a small company, evidenced by the fact that you probably haven't ever heard of us before. I'll go as far as to say we try our best to stay a small company. To some, this may make absolutely no sense. To others who have been our customers for years, I think it will make perfect sense. I don't try to paint ourselves into some sort of ivory tower, but I feel we use Kickstarter slightly differently than most other game companies do. When we post something on Kickstarter, it's a finished game. It isn't vaporware, it isn't an idea, and it isn't an unfinished prototype that's still in development. Basically, at its core, we're offering preorders for one of our games in exchange for helping us cover the printing costs. This isn't that different or different at all really, from any other preordering system used outside of Kickstarter.
Clowdus also expounds on why SBG will stay small, a topic he's written about in the past.

Board Game Publisher: Indie Boards & Cards
• Travis Worthington from Indie Boards and Cards reports that the publisher has donated $7,500 to Heifer International – with a matching $7,500 donation from Worthington's daytime employer – based on game sales in 2012. Notes Worthington, "I hope to be able to once again make a significant donation in 2013, and remember we donate $1 from every sale we make direct – every game sold at a convention or via Kickstarter helps us support not only great games, but a great hope for those that were born into less fortunate situations than you and I."

• Carl Chudyk's Innovation is now available for online play on Isotropic. As Isotropic's Doug Z. notes on BGG, "Like my existing site for Dominion, there's no AI; it's a place to play against other people... There's probably quite a few bugs still lurking — many of the cards have not been thoroughly tested — but it should be playable. Let me know what you think!"

From gallery of jtagmire
• Dennis at Bellwether Games interviews Jason Tagmire, designer of Pixel Lincoln: The Deckbuilding Game, who offers lots of advice about running a Kickstarter project, such as the following:

You really need to do as much research as possible on your costs because chances are you will lose money. Even if you overfund, you still may lose money. Shipping is killer. You will need to ship from the manufacturer to you, then from you to the backers. And then when some of the $40 overseas packages come back to you (for many reasons), you need to pay $40 more to ship it back out. You'll need to plan stretch goals if you overfund. Many creators get caught up in the momentum and offer stretch goals that weren't researched as well as everything else, and they wind up costing more money than intended. There is so much to plan.
Board Game: Fleet
The Museum of Inuit Art in Toronto, Ontario is planning an exhibit titled "The Art of Play" for Q2 2013, which is described on its blog as follows: The exhibit will "examine contemporary game play, primarily as it relates to Inuit but also in a wider context. This means looking back at the history of gameplay in the Arctic, but also at non-Inuit games that have helped to define modern concepts of the form, to look at the questions: Are (all) games art? Are these traditions of play different? And if the answer(s) are yes, what does that mean?"

One item to be included in "The Art of Play" is Ben Pinchback and Matt Riddle's Fleet, which associate curator Alysa Procida and volunteer coordinator Lindsay Bontoft tested in mid-December 2012 after receiving a copy for the exhibition:

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