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This is the most wide open category for me. Game weights range from 2.37 to 3.64. Although I suppose I could put the heaviest game, De Vulgari Eloquentia (weight: 3.64) in the medium weight category, it doesn't feel like a medium weight game (in the same way RftG doesn't feel like a medium-light game). Medium-Light games are games that I might play with people relatively new to the hobby. While in most cases, they are slightly heavier than a gateway game, they are only slightly heavier and they are games I might use as a gateway, depending on who I'm with.
1. KeyFlower The Essen games were particularly strong this year, garnering top ranking in my Medium, Medium-Light, and Light categories. It is easy to teach, relatively quick to teach and beautifully blends worker placement and auctions. The use of workers as both workers and as "money" for bidding makes for lots of interesting decisions. In addition, only having a subset of tiles in each game makes for good replayability. While the hidden workers makes this something of a memory game, it does make it more fun for new gamers and levels the playing field. (Plays: 11, BGG Weight: 3.23)
2. De Vulgari Eloquentia Although I only played this once in 2012, it remains one of my favorites and I hope to play it more in 2013. I suspect the number of different choices is what gives this game it's relatively high weight. However, the game flows easily with only a couple of different paths to victory. This is another of my games with a significant amount of immersion, considering that it is mostly a euro. (Plays: 1, BGG Weight: 3.64)
3. Village This was my most played medium-light game of 2012. There appear to be several different paths to victory and players can either go deep with one or attempt to blend a few to win. Although by the end of the year, it has felt like there is not much more to discover, it remains a fun game to play with friends. A worthy winner of the 2012 KDJ. (Plays: 13, BGG Weight: 3.09)
4. A Few Acres of Snow Although the Halifax Hammer has caused many to dismiss this game, I still feel like it is a good game. Although as the late great Tim Seitz showed, played perfectly, the Hammer is unbeatable, among those who have not mastered it, the French have good chances. I continue to win as both the French and the British. (Plays: 6, BGG Weight: 2.98)
5. Walnut Grove This plays significantly above its weight of 2.37. Although certainly not a heavy game, this mix of Carc and 'Gric has enough going on to keep players engaged for its relatively short play time (about an hour). (Plays: 6, BGG Weight: 2.37)
6. Puerto Rico This remains a classic. I personally feel like it's best with 2 players but I will happily play this at any player count. While I don't think it's too hard to teach, I wouldn't teach it to noobs except as a 2 player game (or a game with all noobs) due to the left player issues. (Plays: 5, BGG Weight: 3.25)
7. Pax Porfiriana Up to this point, I haven't played this enough to justify a higher rank. However, I suspect that with more plays, this is one that may have significant upward mobility. Like Innovation, it feels like it is open enough to allow for a lot of player creativity. (Plays: 5, BGG Weight: 3.0)
8. Eminent Domain This is another game where players must play each other as much as they play the system. By balancing strategies against other opponents, players can influence the game length and create situations most likely to benefit them. Although I think the game needs an expansion to extend replayability, it is a solid game straight out of the box. (Plays: 11, BGG Weight: 2.46)
9. Cuba Although I only got to play this once, I really enjoyed my play and I hope to play it more. (Plays: 1, BGG Weight 3.3)
10. London Another Wallace game that I enjoy but do not play nearly often enough. I will likely be selling/trading this in favor of exploring new games. (Plays: 1, BGG Weight: 2.88)