Miniature Games Construction Yard

In this blog I'll talk about various miniature games. Custom miniatures and minor conversions are my favorite pastime. I'll cover scenery making and painting too. The WIP you'll see here is all about Necromunda, Epic 40,000, Warhammer Fantasy 5th Edition, Warmaster and Warhammer 40K 3rd Edition.
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A new Wyrd

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Storm of Magic

While reading the Warhammer: Storm of Magic rulebook I got inspired to do the same for Necromunda. Spellcasters and psykers are called 'Wyrds' in Necromunda: Outlanders. What follows is my attempt to add creatures to the Hive.

Wyrd Summoner

Any gang except Spyrers, Redemptionists and Enforcers can hire a Summoner. If a player want to hire a Summoner he must pay a hire fee of 25 credits. For purposes of calculating the gang rating a Summoner has value of 125.

Summoner Profile

All Wyrds have the following profile, no matter what their type. In addition, the Summoner will have a number of powers as explained later on.

M4 WS2 BS2 S3 T4 W1 I4 A1 Ld7

Wyrds never travel unarmed, and so Summoners may be armed with up to two weapons from the following list:

Stub gun with dum-dums, Autopistol, Sword, Club, Maul, Bludgeon, Axe, Flail.

Board Game: Necromunda: Outlanders
Painted by Andrew Sinclair

Wyrd Powers

It requires intense concentration and inner calm for a Summoner to use his powers. In order to summon a creature the Wyrd must make an Invocation roll equal to or under his Leadership on 2D6. If this Leadership test is failed then he may not summon a creature that turn.

In order to represent the chance of a daemonic attack from the warp, if a Wyrd rolls a 2 or 12 when he makes an Invocation roll then he must roll a D6 on the Perils of the Warp Table.

Invocation

If the Summoner successfully passes the Invocation roll, then he must choose a spot within 16” and in line of sight. Roll the Scatter and Artillery Dice. If a Hit is rolled, then ignore the Artillery Dice. If an arrow shows up, then the chosen spot is moved an amount of inches equal to half the result on the Artillery Dice. Check Mind Link!

If the Artillery Dice shows an exclamation mark instead of a number, then the Wyrd experiences a mental backfire! The summoning failed anyway and the Wyrd now becomes Pinned.

Summoning

Choose the creature type before making the Invocation roll. Check the Summoning Table in order to find the required Summoning test result. If he fails the Leadership test then no creature is summoned.

Summoning Table

Creature / Required Result
Lashworm 2+
Carrion Bat 2+
Giant Rat 3+
Milliasaur 3+
Wolf Spider 3+
Orb Spider 3+
Ripper Jack 3+
Beastman 4+
Fiend 7
Gigantic Spider 7 followed by a second Invocation roll with required result 4+
Daemonette 7 followed by a second Invocation roll with required result 5+
Bloodletter 7 followed by a second Invocation roll with required result 6+
Pink Horror 7 followed by a second Invocation roll with required result 6+
Flesh Hound 7 followed by a second Invocation roll with required result 7

Board Game: Necromunda: Outlanders
Painted by Andrew Sinclair

Mind Link

The summoned creature must remain within 16” of him at all times. See hardcover rulebook page 230, last paragraph, for Beastmaster control rules.

Board Game: Necromunda: Outlanders
Painted by Andrew Sinclair
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Subscribe sub options Tue Feb 5, 2013 9:45 pm
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