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Roll Through the Dungeon - Dungeon Roll Interview

Jason Moslander
United States
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I recently had an opportunity to sit down with the designer of Dungeon Roll. This is a new dice-rolling game from Tasty Minstrel Games that is currently on Kickstarter, and has already reached it's funding goal. So, you know if you pledge you will get a copy, and probably some awesome stretch goals. What does Chris Darden, the designer, have to say about his game...

Tell me about Dungeon Roll? is a press your luck dice game for 2-4 players. You represent 1. Tell me about Dungeon Roll? Dungeon Roll is a press your luck dice game for 1-4 players. You represent a hero recruiting adventurers at the local tavern, roll the dice for your party, and delve deeper and deeper into the dungeon for fortune and glory. But watch out for the dragon!

How many players, how long? 2-4 players is ideal, though you can play solo if you'd like. Should last 15-30 minutes.

How does it play with two? I think it's ideal with two. There's no downtime at all as one of you controls the adventuring party, and the other controls the dungeon dice. It moves really quickly that way.

What was inspiration for the theme and mechanics? I saw a call for a press your luck dice game from another publisher. I grabbed some dice and started thinking about how two different pools of dice could interact with one another, and how I could you could press your luck under those circumstances. I looked at what I had, thought it was fun, and brainstormed what themes could work. A dungeon delve was a perfect fit.

How long have you been working on Dungeon Roll? Since July of 2012. A lot of different versions of the rules have gone by since them, but the core mechanic has remained the same.

What is the theme of the game? A dungeon crawl. One pool of dice represents the creatures of the dungeon, the other are the hearty adventurers which you command. It's all about defeating creatures and coming back to the village with the treasure.

How did you get connected with Tasty Minstrel Games? I've had a working relationship with Michael Mindes through running Geekway ( these past five or so years. I've pitched another game to him in the past, and went through a learning process with that title which ultimately wasn't ready. I told him about this game I had been working on for a while, and we agreed to meet at BoardGameGeek Con so I could show it to him. I played it with Michael and Steve Carlson there and they both immediately started talking about how they could package it, and what could make it more exciting. Michael asked for a copy of the prototype to take with him and asked me not to show it around any more. A few weeks later, I signed a contract.

Did you pitch the game to multiple publishers or was TMG the only one? The company that originally had put the call out for that type of dice game was pitched the game. There was a little back and forth, but ultimately, the interest wasn't there. I also participated in the Designer/Publisher meetup at BoardGameGeek con where a couple of other publishers took a look at it and expressed some interest. Ultimately, Michael's enthusiasm for the game won me over and I was happy to work with TMG.

When can we expect to see Dungeon Roll at our Friendly Local Game Store? It should be hitting your FLGS shortly after GenCon. It'll be awesome to see a game I made on the shelf at the local store, I can't wait for that.

Will you be demoing the game at any Cons this summer? If so, which ones? The only con I'm going to be present at before GenCon is Geekway to the West ( I'll be happy to show people the game there.

Is there any other information you would like to share about the game? Only that I was looking for a press your luck game that was a little deeper than what's currently out there but still easy enough to understand to pick up and play casually. I hope I've accomplished that.

What is the best way for people to a copy of Dungeon Roll? The best way is to back the Kickstarter going on now: . Backing it there will help to fill the box with all kinds of great stuff like more heroes, and a few other surprises. If you decide to wait, then you can pick up the game at GenCon or later at your local store.

A big thanks to Chris for taking the time to do this interview with us. The game looks great. It helps that I am a sucker for dice games, and that Tasty Minstrel has a great track record for making great games (and Martian Dice is one of our favorites). Best of luck to Chris and TMG on this project, and be sure to show your support by backing it on Kickstarter today.

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Subscribe sub options Thu Feb 28, 2013 11:29 am
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