Greg's Design Blog

A collection of posts by game designer Gregory Carslaw, including mirrors of all of his blogs maintained for particular projects. A complete index of posts can be found here:
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Quick Rules

United Kingdom
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There's a huge disconnect between the way that rules are printed and the way that I express rules to a new player. For a new player I typically outline the objective, let them know what they are able to do each turn, draw a line between the two and express how any typical obstacles work. Printed rules on the other hand are often written as a reference, that someone might consult to find out what happens in the particular obscure situation that they've wound up in. This tends to lead to them being verbose and inaccessible to new players.

This is fine when they're being used this way, but not great for a first game, which is possibly why the first game is often so painful. I've realised that I'm a bit guilty of this here, I've posted rules for my game, but since I'm trying to record every thought and haven't got around to trying to make them more user friendly they're not so useful to a new reader encountering the game for the first time. According to my analytics about 500 people have looked at those rules, mostly having come from the competition pages and of those most close them quickly. I suspect they're looking at the size of the scrollbar and despairing.

So here are the abridged rules! They're only a page long and should be enough to get started. Threats need to be introduced separately, I've posted the relevant threats from the puzzles so far: Imps and Fire. I hope this provides a gentler and more useful introduction to the game.
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Subscribe sub options Tue Mar 26, 2013 5:39 pm
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