Greg's Design Blog

A collection of posts by game designer Gregory Carslaw, including mirrors of all of his blogs maintained for particular projects. A complete index of posts can be found here: https://boardgamegeek.com/blogpost/58777/index
Recommend
 
 Thumb up
 tip
 Hide

Wizard Academy Puzzles #4

Greg
United Kingdom
flag msg tools
designer
Avatar
mbmbmbmbmb
This post combines the solution to "The Exterminator" and the introduction of the puzzle "Dimensional Sciences". No solutions were attempted for the exterminator which was one of my unofficial 'stop writing puzzles' conditions, so there won't be any more for a little while. I intend to bring them back if people get enthusiastic about the kickstarter campaign since that'll give interested folks something to do while I furiously work to include the best of the backer suggestions in the game. There are still points and prizes up for grabs

The Exterminator Solution




Bob uses his magic action to cast haste (using Sabrina's shared rune) granting both players a bonus magic action.
He uses his move action to go to the sanctified room.
He uses his room action as a move action to go to the portal room.
He uses his bonus magic action to cast Call moving five imps into the room with him.

Sabrina uses her move action to go to the outer dimension.
Sabrina also casts Call, moving Bob's imps as well as three new ones into her room.
Sabrina uses the second magic action (from haste) to cast Nova, killing all Imps in her room.
Finally she uses her room action to call someone to clean up the mess.

Imps Killed: Eight

Dimensional Sciences




Nyvetta (Fattie) and Susie (Wanda) have had great success in combating threats, the mana crystal is perfectly intact and there are no hostile tokens on the board, they both have 'activate threats' cards and know they have a few quiet turns. However they have also managed to arrange the academy such that every single rune is not connected to the mana crystal. On the up side every dimensional spell in the game is available, how can they play their two quiet turns such that every rune (except the one in the lost room) becomes connected to the mana crystal?






As usual email solutions to greg@3dtotal.com for a chance to win prizes and a guaranatee of a bonus should you grab the game on its eventual release. In future weeks I'll use this slot to dissect the construction of the puzzles and discuss what they taught me about the game and various issues.
Twitter Facebook
0 Comments
Subscribe sub options Wed Apr 3, 2013 11:48 am
Post Rolls
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}

Subscribe

Categories

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.