Greg's Design Blog

A collection of posts by game designer Gregory Carslaw, including mirrors of all of his blogs maintained for particular projects. A complete index of posts can be found here:
 Thumb up


United Kingdom
flag msg tools
I went to curry and games last night, which turned out to be an event with a really warm atmosphere that was nonetheless conducive to playing some heavier games from time to time. Also they sold cold drinks and ice creme, I can't state how important that is, for my international readers it's worth noting the Britain has changed slightly since you last visited:

I'm kidding of course, it's far more unpleasantly humid here than in the average desert. Anyway, I went to curry and games and did another playtest with some new people. It wasn't strictly following the testing regime as I played myself and did the rules explanation, two things that I've more or less stopped doing, but it was still useful. In particular I was reminded of one thing that's been on the to-do list for months but somehow got lost (Item icons on the mission cards!) which will be very good to sort out.

Feedback is generally pretty positive and more importantly people are clearly having a good time playing the game, which I think is a much more accurate measure than the things people say (except perhaps "Can we play again?"). Time is running short, I need to get a finished prototype, record the kickstarter video and be ready to launch in a couple of weeks. The final materials for the final prototype should arrive late tomorrow. It's an exciting time!

Publicity is also going to be a big deal here. I've done an interview and sent two prototypes off to reviewers. I've had another four reviewers agree to review prototypes once we've created them and sent them off, but obviously there's a time delay there and only getting reviews once the kickstarter campaign is over would be upsetting. Once I finished doing a 'featured designer' interview for Bellweather Games (It's not posted yet, but click the link anyway, the stuff there is pretty cool) they asked me about press releases and media outlets and it occurs to me that I've not even touched on that :O Where do you folks read your board gaming news?

There's been a lot of talk of the future. I've not forgotten Wizard Academy and there are even rumours that I'll get a chance to design an insurgency game set in a world created by a famous artist. Still, I shouldn't put the cart before the horse. I'm only going to get two games before it's time to review whether this job exists, I need for either both to succeed or for one to succeed spectacularly. *excited* *nervous* *runs off to do some more game dev*
Twitter Facebook
Subscribe sub options Tue Jul 23, 2013 9:58 am
Post Rolls
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}




Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.