Gamesmith's meeting was very productive. We started off playing my game Round Trip. Round Trip is a set collection and pick up & deliver game for 2 to 4 players about moving your party of travellers thru an airport to their destination gate. It's fairly light and accessible, yet with enough of a puzzle to solve to keep all kinds of gamers actively invested.
So, after we concluded the third game there was much discussion about the various elements. I was pleased to receive relatively the same positive responses that I've become accustom to when demoing Round Trip. Feels good. However, players did express that the theme was lightly applied. I agreed and brainstorming began.
What we arrived at was giving each player their own card deck (currently there was 1 deck that everyone drew from). These decks would be identical in nature, but be customized to the specific player color. For instance, currently, Blue Player could draw a card that allowed him to score points if he could get 1 party member from both Green and Red in the same area of the airport. The new decks would change this by always having your own color be apart of the equation, meaning that same card would say get Blue and Green together OR Blue and Red. It would never say Green and Red, because that has proven difficult for the Blue Player. Etc etc. This was both thematic, because you're more focused on your own party members (as you would be in real life) and it also was more fair, because it mitigated the luck of the draw from a large central deck.
Another thematic change, was specifying actual destinations on each airport board. Some spaces would be fancy restaurants, others would be fast food, others would be restrooms, others would be help desks, etc. This would allow new goal cards that could say stuff like "Get 2 of your party members to a restaurant"). This was a very exciting and thematic change.
I'm looking forward to implementing these alterations and improving an already great game. I think Round Trip is going places!
Ramblings - Charrettes - Game Design
18 Sep 2013
- [+] Dice rolls