Battles of Westeros
I haven't visited the Command & Colors system since Battle Cry, not because I didn't enjoy that game, but because I never really felt much need to play any of its variants. Eleven years later, I was finally tempted by the chance to skin some direwolves for the glory of House Lannister. I'd say the system is slightly marred by the added complication here, but it's still quite playable. The flanking rules add an interesting (if chromey) wrinkle, but I'm not yet convinced the morale or initiative rules add anything especially worthwhile. Familiarity with the various special rules and abilities will certainly help get the playing time down, which will be important if this is to see much play. I'm a bit concerned that the huge impact of generals (with their limited command range) and the "stalwart" defensive formations could mean that you'll always want to keep your armies in clumps and turtle up. If the game rewards slow defensive play to any great extent, it could be an issue, since a C&C game really ought to be as short and quick moving as possible. Westeros gets an extra point for its tried and true system and because I like the theme/setting, but the jury's still out on the long term playability of this one. One last thing: Don't even play until you've glued the figures to their bases. Moving those things around otherwise is just an exercise in futility.
For Casterly Rock!