W. Eric Martin
• I know that some users never thought they'd see this day, but the long-delayed, certainly-thought-dead two-player space combat game Eat Electric Death! is going to be printed, with Andrew Tullsen's Print & Play Productions handling the game's manufacturing. Here's the game description for those who haven't seen this page since its creation in 2007:
Eat Electric Death! is the exciting board game of tactical starship combat set in the wild and wacky Weird Worlds universe (made famous in the award-winning computer game Weird Worlds: Return to Infinite Space) for two carbon-based life forms.
Players will command an array of starships from such intergalactic species as the calculating mechanical Tan Ru, the bloodthirsty savage reptilian Garthans, and the noble Zorg, masters of time and space. Annihilation is only a chit pull away as energy weapons, missiles, and even old fashioned projectiles hurdle across the map while ships maneuver for the optimum firing spot. When found shields collapse, bulkheads shatter, and sometimes even a reactor blows. For some, crews will work to repair the damage, while for others salvation is only possible through victory.
Eat Electric Death! plays like a rocket to the stars – fast – with easily understood rules that will have you battling within minutes of opening the box and punching counters. Varied scenario types provide plenty of adventure, and the game lends itself well for telling your own tales. Intuitive playing aids create a minimum of bookkeeping chores while allowing plenty of sci-fi chrome. Starship combat this sleek is rarely seen on your kitchen table.
If you like your aliens ugly, your starships shiny, and your ship on ship action frenzied and fun, then look no further than Eat Electric Death!, your space opera in a box!
Wow, so salesy. As announced by Infinite Space Games, the game is available for preorder on the Print & Play Productions website through the end of October 2013 for $40, after which the price rises to $45. The game is expected to be available in November 2013.
• On October 16, 2013, designer/publisher Martin Wallace from Treefrog Games announced the following on his website:
Slitherine, the licensees of Field of Glory: the Card Game, have requested that we remove all mention of the product from our website and destroy the recently printed copies. Consequently, this game will not be available for sale, either at Essen or from our website. We have also removed all mention of the product from this website.
Other than the note above, that is. I've pulled the game from BGG's Spiel 2013 Preview and have moved the game listing to the declined queue of the BGG database since the game will not be published.
Update, Oct. 17: And now I've received this note from Julia Wallace at Treefrog Games:
The issue we had with Slitherine has been resolved today and the game will be on sale at the Treefrog stand in Essen.
Thus, I've restored the Fields of Glory: The Card Game page to the BGG database and added the title to the Spiel 2013 Preview once again.
• In a mid-September 2013 publisher-created post, French game site Tric Trac covered the future line-up of releases from Marabunta, the gamer-centric studio within Asmodee. In addition to releasing French versions of Mage Wars and Ascension: Rise of Vigil, Marabunta will adopt Croc's Claustrophobia from parent company Asmodee, reprint the game with its logo, and release a small expansion in Q2 2014 that consists of tiles, rules, scenarios and a large figure. Okay, that's all kind of vague, but better than nothing at all, I suppose!
An expansion for Paolo Mori's Libertalia is under development, with new characters and new loot in the form of rum but no word of a release date since it's, as mentioned, under development. Another Italian project and a "cryptic" project are mentioned in passing for possible release in 2014, but the descriptions are even more vaporous than the one for the Claustrophobia expansion.