I've been working on my elevator pitch for Round Trip. Here's the current state:
Round Trip is a pattern building game, utilizing a very twisted iteration of the mancala mechanism, for 2 - 4 players. It's a thematic euro in a small package - both in duration and footprint.
Each player controls a small party of people navigating an airport, while attempting to finish tasks and make it to their assigned gate in time for departure. The simple ruleset and high player interaction keep the fun coming.
Replayability is handled in two ways: cards that double as both goals & actions, and multiple boards that depict the airport setting. The changing of the airport board has the same effect as changing the map in Power Grid. Same rules, but different experience.
And if a game flow example is requested:
Each turn a player may optionally play 1 card as an Action. Actions give various abilities that break the normal rules.
Secondly, that player must make 1 Move using all of the pieces (both their own and others) located at any space where a portion of their party resides. Their goal is to move these pieces to certain destinations inside the airport, and ultimately load them onto their specific airplane.
Lastly, that player may play 1 card as a Goal and score it. Goals depict various situations on the board. If that situation was accomplished, it can score points. For instance, a Goal might depict that your party ate at a fast food restaurant.
Ramblings - Charrettes - Game Design
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