I am amazed. I'll be clear about this: I got this game purely based on the name of the authors, and I frankly wasn't expecting more than an OK game that I would be happy to play maximum 5 times. I must say that I was very pleasantly surprised. The game is both deeper and heavier than I expected. It's not Shipyard, but K+K have once again used familiar mechanisms and combined them in interesting ways that work really well (as most of their games do). This game offers some really meaningful, painful decisions, especially towards the end.
Some of the downsides are
- The last turn(s) can take quite long because it is really of huge importance to get everything perfect
- Getting one small thing wrong can have an enormous impact, and in some cases can cost you the game.
But this is a very solid game that I'm glad I got.
Initial rating: 7.3
Tales & Games: Baba Yaga
Quite simple: this game is memory with a speed element. If that's what you're looking for, have a look at this game. It is not what I was looking for. This is a very light, silly, unstrategic romp.
And what's with the Russian doll figure for a witch? Huh?
Initial rating: 4
Belfort: The Expansion Expansion
I really liked the base game. It's a wonderfully streamlined, strategic worker placement and area majority game. I didn't feel like it needed an expansion, but apparently someone did.
The new elements in this expansion add new ways of going at things and thus open up new strategies to be explored. Great. Except that it turns this game into a longer, slower and most of all less streamlined game. I'm not saying that it ruins the base game, it just turns it into something I wish it didn't get turned into, because it does away with the main thing that I liked about this game: how streamlined it was.
Initial rating: 6.2
My initial impressions on games I recently played for the first time
- [+] Dice rolls