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Dune PnP Completed! (Warning - Image heavy...)

Freddie Foulds
United Kingdom
Durham
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RPG Designer
Come play games at Newcastle Gamers!
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The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.
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Microbadge: Delta Green: The Role-Playing Game fan
It has been a long while since my last post to this blog. Over two months in fact! So, what have I been doing during that time? Well, apart from making many thriends over in the Feel the Love Thread and organising Bob the Meeple's FTL Adventure, I have been working (on and off) on my print and play build of the fantastic game, Dune. Now that is had been finished, I can present it in all it's glory:

From gallery of xTHAWx


A very big and hearty thanks to Iyla 77 for all the hard work he has put into creating this fabulous re-imagining of the game, it's artwork and overal theme. Also, a big thanks to Slev, amongst others, for compiling the version 2 rules for the game.

The build took me roughly 20 hours to put together, or about 4 hours of printing, sticking, cutting and spray gluing each evening for a week. The cards, on the other hand, were created using Artscow, so it was just a matter of waiting for them to arrive. Thanks to hellectric for creating the artscow albums for these cards. They were a huge help!

Now for some close ups and discussing how I put the whole thing together..

From gallery of xTHAWx


Here are the combat wheels for the game. I created them by printing the pdf pages out onto A4 label sheets and then sticking these to 600gsm mount board that I bought from Rymans (UK Office Supplier). I carefully cut round them using scissors, as I don't have a circle cutter at present. Therefore, they aren't prefect, but imperfections aren't hugely noticeable. They were finished my cutting cross slits in the centre and placing a brass brad through them. It allows the wheel to turn just fine.

From gallery of xTHAWx


Here are some of the traitor cards from the game. I've sleeved them up, as the Artscow cards, whilst OK, aren't of the best quality to survive a great deal of repeated shuffling. As I mentioned, all the cards were printed through Artscow, so there isn't much to say about them. I can, however, direct you here if you need some tips on how to make cards using Artscow itself...

From gallery of xTHAWx


Here is the Bene Gesserit Prediction Card that neuropsyched designed. I created this by printing the card onto 200gsm cardstock, then mounting it onto a blank Artscow card, clipping the corners and then surfacing it with sticky backed plastic. The surface is now wipe clean and the BG player's prediction can be marked on it using a dry wipe marker at the beginning of the game.

From gallery of xTHAWx

From gallery of xTHAWx


Both the spice, troop and leader tiles were created in the same way. First the pdf pages were printed on A4 label sheets, which were then stuck onto 2mm greyboard. Each surface was then coated using sticky backed plastic. This protects the printed surface (which was produced on an inkjet) and gives a nice semi-professional look. It also makes cutting the sticker surface much easier, as well as preventing the sticker sheet from tearing if the knife you're using gets a bit blunt. Once coated, the tiles were not fully cut out straight away, but scored out instead. I find that this means I can cut to the guide lines, even when the edges containing them have been removed, as the scored lines provide a cutting line for later on.

From gallery of xTHAWx

From gallery of xTHAWx


Finally, there is the player shields. These were made much like the combat wheels, although the front surface was printed on 200gsm card stock rather than label sheets. This was them spray mounted onto 600gsm mount board, cut out and the bends scored so that the shield can be folded. The ability summaries were then printed on plain A4 paper, cut out and spray mounted to the inside of the shields. Most of these contain the special abilities for each faction. Some shields also contain a round summary where space permitted it (Emperor, Harkonnen and Spacing Guild shields).

So I hope this has been somewhat informative, and you have enjoyed reading this post. I'm still looking forward to getting this build played (hopefully at my local gaming club this weekend). If anyone else wants to take on such a project, I highly recommend Ilya's work, which can be found here and [filepage=61499]here[/filepage].

Many thanks again to all who have contributed artwork, rules, custom pieces etc that have allowed me to put this set together. Your work is very much appreciated, and it is very satisfying to have the finished article sat with the rest of my collection of games.
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