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As a long time avid game player, and lover, I come before you to tell you my complete honest and forward opinion on games. I will bring out the things I like in the game. Point out the things I dislike. And consider who this game would be best targeted at. All of this while also assigning a completely random biased number on a scale of 1-8. Why 8? Because I can!
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Review of "Red Dragon Inn Allies Witchdoctor Natyli"

Eric Bryan Seuthe II
United States
Woodland Hills
California
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The designers of The Red Dragon Inn sent me another one of the the mini-expansion for their awesome game, this time it's Witchdoctor Natyli.

This expansion can extend the game by one player, and comes with a micro game board. So adventurers like before it's important to keep in mind that this comes with a complete set of player deck, and board, but you will still need the core set for the drink deck, and well.... a competitor.

From the review of the main game, the game-play is summarized as follows:

Players take their gold, draw seven cards, place a drink on their board, and start at 0 alcohol, and 20 fortitude. On their turn, Players can discard any cards from their hand, and then draw up to their hand limit, players then play an action card, buy another player a drink, and drink their drink. When you surpass your fortitude in alcohol, or run out of money, you are out of the game. Win by surviving the longest!

Like our prior review of Erin the Ever-Changing, our new Allie to review has her own cards, while causing the normal ruckus of actions, also allows her a devious new set of abilities in the form of hexes.

She usually uses these dolls of her friends to help, but hey, it's party time, and she wants to win the drinking/gambling contest.

She comes with three hexes, and two tokens for each.

Mind Hex, which causes the receiving player to take an additional alcohol point the next time they take any alcohol points (the token stays with them until they do, no getting out of that one). Pain Curse, which causes the receiving player to take an additional point of fortitude reduction, when ever his fortitude is lowered (the token stays with them until they do, no getting out of that one). Power Jynx, which causes the receiving player's next action card to be reduced by one to every numerical value on the card, however if you choose to not play an action card, it is just discarded.

These hexes are triggered by cards withing Natyli's deck, and can be stacked for maximum pain.

In addition to these amazingly fun/painful bonuses, Natyli has an action card that allows her to redirect a fortitude loss to another player instead (provided the player isn't the original one that caused the pain). She brings a lot of pain to the game, I'm pretty sure you are going to want to play as her!

WHAT DID I LIKE ABOUT THE GAME:

I like the change to the basic game-play. The debuff tokens are hard to miss, and easy to chuck at the player effected. While it isn't an actual voodoo doll, it's still a pretty fun and simple way to incorporate the idea into the game!

I found myself trying to get to the cards that allowed debuff tokens. However I still worked hard to keep my alcohol content down. I am proud to say I wont this game with Natyli as my avatar!

WHAT DID I DISLIKE ABOUT THE GAME:

Like last time, I dislike the size of the board. Which is nitpicking since as said before I actually am very impressed that they included it with the game. If anyone else fells that way again, just put Natyli on the Core set boards.

This character doesn't specifically have the same feeling of being more powerful then the others (but she definitely feels a lot more fun!). If you get this expansion, and I think you should, I recommend claiming Natyli!

WHO IS THIS GAME DESIGNED FOR?

Just like before this game reaches a wide and varied group of people but make sure to have a core set, for the drink cards at least. Playing with this deck alone isn't much fun. We tried.

RATING!
6.8 out of 8. This Mini-Expansion, like the last one reviewed, truly delivers. It changes the game play, creates fun new strategies, and forces you to get a little more aggressive, if you weren't already so inclined. While trying not to be repetitive, I must repeat that if you like this expansion you should also pick up the other three Mini-Expansions.
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