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As a long time avid game player, and lover, I come before you to tell you my complete honest and forward opinion on games. I will bring out the things I like in the game. Point out the things I dislike. And consider who this game would be best targeted at. All of this while also assigning a completely random biased number on a scale of 1-8. Why 8? Because I can!
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Review of "Red Dragon Inn Allies Cormac the Mighty"

Eric Bryan Seuthe II
United States
Woodland Hills
California
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The designers of The The Red Dragon Inn sent me another one of the the mini-expansion for their awesome game, this time it's Cormac the Mighty.

This expansion can extend the game by one player, and comes with a micro game board. So adventurers like before it's important to keep in mind that this comes with a complete set of player deck, and board, but you will still need the core set for the drink deck, and well.... a competitor.

From the review of the main game, the game-play is summarized as follows:

Players take their gold, draw seven cards, place a drink on their board, and start at 0 alcohol, and 20 fortitude. On their turn, Players can discard any cards from their hand, and then draw up to their hand limit, players then play an action card, buy another player a drink, and drink their drink. When you surpass your fortitude in alcohol, or run out of money, you are out of the game. Win by surviving the longest!

Like our prior review of Erin the Ever-Changing and Witchdoctor Natyli, our new Allie to review has his own cards, while causing the normal ruckus of actions, also though Cormac is not your average adventurer, he is a barbarian. That comes with all the pluses and minuses that attach to that lifestyle .. er breeding?

Cormac has levels of rage that he uses while challenging his... Friends? to drinking contests. The rage markers are organized by their levels, and you walk through them in a very specific order.

In addition, Cormac has special cards in his deck that allow him to effect his "Rage Pool". Certain cards when used automatically go into the rage pool, others allow you to place another card on top of the mandatory card. Once you have met the markers requirements you flip over that level of unbridled RAGE!

The levels of rage give you bonuses, and some negatives, but it's worth it. Be careful though, some cards when used can clear out your rage pool. So it's up to you if it's worth it to play the card.

WHAT DID I LIKE ABOUT THE GAME:

I like the change to the basic game-play. I realized there was more searching for rage in my deck, more playing the game to hurt players with fortitude loss, then any of the other players. Also, while my fiance hates my Gerki impression, she really hates my Cormac persona when I play.

WHAT DID I DISLIKE ABOUT THE GAME:

Again I dislike the size of the board. Which is nitpicking since as said before I actually am very impressed that they included it with the game. If anyone else fells that way again, just put Cormac on the Core set boards.

This character did feel more powerful then the others (when it came to attacking fortitude only). I highly recommend this expansion for a ton of fun.

WHO IS THIS GAME DESIGNED FOR?

Just like before this game reaches a wide and varied group of people but make sure to have a core set, for the drink cards at least. Playing with this deck alone isn't much fun. We tried.

RATING!
7.1 out of 8. This Mini-Expansion, like the last ones we have reviewed, truly delivers. (This one even more so in my opinion.) It changes the game play, creates fun new strategies, and forces you to get a little more aggressive, CORMAC SMASH! While trying not to be repetitive, I must repeat that if you like this expansion you should also pick up the other three Mini-Expansions.
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