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New Game Round-up: Pandemic Builds a New Legacy, Kemet Builds New Pyramids & Eggertspiele Builds New Dolmen

W. Eric Martin
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From gallery of W Eric Martin
• In May 2014, I posted a brief item about Pandemic Legacy, which had apparently popped up at a few conventions in prototype form. Accused co-designer Matt Leacock noted at the time that "Rob Daviau and I can neither confirm nor deny the existence of this game", but now Z-Man Games has made it official, announcing just enough on Facebook to reach a 10 on the teaseometer without revealing much about the actual game. In short:

One year. One team. One hope.

Pandemic Legacy starts what will be one of the worst years in human history. Whether it is the worst year is up to the players, who must band together to save the world. Unlike in Pandemic, actions taken in one game of Pandemic Legacy affect all future games. Characters will change. Some may be lost. Heroes will emerge. And, of course, there are the diseases, which start under control, but soon...

Can you save humanity? Will you be ready for the challenges that await in Pandemic Legacy?
Z-Man further teases with an encrypted faux interview between Leacock and Daviau that requires you to fill in all of the important blanks that would reveal actual information. In addition to being sneaky, such blackouts are probably essential since the game is still being designed with no announcement of when it might be released.

Board Game: Kemet
Kemet: Ta-Seti is an expansion — excuse me, the first expansion — for Jacques Bariot and Guillaume Montiage's Kemet that's due out from Matagot in Q4 2014. The expansion consists of four modules that can be added to the base game individually or in combination. These modules are

• A new pyramid color with corresponding power tiles
• A new game phase (dawn)
• The path of the souls
• New ID cards
• I posted an overview of Jerry Holkins and Mike Krahulik's Thornwatch in May 2014 on BGGN, and the latest episode of Penny Arcade TV (season 4, episode 20) is devoted to the game, highlighting its public debut (albeit of the prototype, not the finished game) at PAX East in April 2014.

From gallery of W Eric Martin
• In late June 2014, I noted that eggertspiele plans to crowdfund a new edition of Thomas Odenhoven's Die Dolmengötter via Spieleschmiede. That new edition, Dolmen, features new graphics, a revised player count (2-4 instead of 2-5), and three expansions that change gameplay. An overview of how to play:

In the luck-free majority game Dolmen, each player has three druids that he moves across the board. When a druid is moved, he usually leaves a stone behind, and in this way stone circles are eventually created on the board. Each time a player gains the stone majority within such a circle, he places a dolmen with a hidden number (1 to 4) in its center. Over time, stacks of dolmen grow all across the board.

The game ends as soon as any player runs out of dolmen or stones. For each dolmen a player has placed, he scores a number of points that depends on the dolmen's position within its stack as well as the size of the circle surrounding it. The player with the most points wins.
Update, July 3: Note that the player count for Dolmen previously noted was 3-4, but I've received two corrections from people involved with the game's production that state the game is for 2-4 players, so I've changed the info above.
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