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Game Overview: Blood of the Werewolf, or Am I Really Who I Think I Am? Aw, Forget It — I'll Kill You Anyway

W. Eric Martin
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Blood of the Werewolf, released in 2013 by designer Chen Zhifan and publisher Homosapiens Lab, consists of few components and one big idea: What if you played Werewolf, but you didn't know whether you were werewolf or human? What would you do then?

In some ways, Blood of the Werewolf reminded me of the "headlessness" philosophy of D.E. Harding. In case you are not familiar with Harding or the idea that you don't have a head — you don't, do you? — I'll excerpt a bit from Harding's On Having No Head:

Quote:
The best day of my life — my rebirthday, so to speak — was when I found I had no head. This is not a literary gambit, a witticism designed to arouse interest at any cost. I mean it in all seriousness: I have no head.

It was eighteen years ago, when I was thirty-three, that I made the discovery. Though it certainly came out of the blue, it did so in response to an urgent enquiry; I had for several months been absorbed in the question: what am I? The fact that I happened to be walking in the Himalayas at the time probably had little to do with it; though in that country unusual states of mind are said to come more easily. However that may be, a very still clear day, and a view from the ridge where I stood, over misty blue valleys to the highest mountain range in the world, with Kangchenjunga and Everest unprominent among its snow-peaks, made a setting worthy of the grandest vision.

What actually happened was something absurdly simple and unspectacular: I stopped thinking. A peculiar quiet, an odd kind of alert limpness or numbness, came over me. Reason and imagination and all mental chatter died down. For once, words really failed me. Past and future dropped away. I forgot who and what I was, my name, manhood, animalhood, all that could be called mine. It was as if I had been born that instant, brand new, mindless, innocent of all memories. There existed only the Now, that present moment and what was clearly given in it. To look was enough. And what I found was khaki trouserlegs terminating downwards in a pair of brown shoes, khaki sleeves terminating sideways in a pair of pink hands, and a khaki shirtfront terminating upwards in—absolutely nothing whatever! Certainly not in a head.

It took me no time at all to notice that this nothing, this hole where a head should have been was no ordinary vacancy, no mere nothing. On the contrary, it was very much occupied. It was a vast emptiness vastly filled, a nothing that found room for everything—room for grass, trees, shadowy distant hills, and far above them snowpeaks like a row of angular clouds riding the blue sky. I had lost a head and gained a world.

And with that out of the way, here's an explanation of the game:

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