After a long break, we resumed our campaign, with a revised GM rule where each GM is scored as a Victory Banner on the Banner track at the start of the Spanish turn. In the event, this didn't matter, since Brent drew no Scout cards (or LGM card), but the Spanish scored 1 banner from the get go.
The French had be be very circumspect against a sea (or horde) of Spanish units. So manoeuvre pushed the Spanish away from the town, but then what?
In the event the Spanish cavalry came out on the Spanish left, which was a break for the French to launch a Cavalry charge. The Spanish had a response Assault of course, but the trap was known so not too bad a outcome. The 2nd French cavalry charge did pretty well, and it was 5-1 French way. The Spanish reaction was a Bayonet charge to cut off the French heavy cavalry, but the leader (Lorcet) escaped.
A bitter struggle ensued on the French right, with a 3rd cavalry charge failing to gain any advantage. In the end the sides paused at 6-5 French advantage. At last the French centre had worked through the town, and assaulted onto the ridge. Some good rolls saw 2 Spanish Line evaporate, and the French had a victory 8-5.
Overall a tough match, even without the normal GM effect, though the cards had nothing in store there anyway. The Spanish attack is deficient, but they defend pretty well, and with so many.
A chronological playing of all the official Peninsular War scenarios with a running score tally in banner counts. Command Card disparity adds banners to the lower command side equal to the disparity amount. French: Mark McG Allies: BrentS
22 Jul 2014
- [+] Dice rolls