Sleuth of a Seuthe: An Investigative Review on Games

As a long time avid game player, and lover, I come before you to tell you my complete honest and forward opinion on games. I will bring out the things I like in the game. Point out the things I dislike. And consider who this game would be best targeted at. All of this while also assigning a completely random biased number on a scale of 1-8. Why 8? Because I can!
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Strategicon Wrap Up: Review of StarCade

Eric Bryan Seuthe II
United States
Woodland Hills
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Microbadge: Blogger
During Strategicon I had a chance to meet up with Starcade's creator Derak Morrell, who some might remember from his awesome game We Are Dead: Zombie Mall Massacre, and soon to be relaunching Dead@17: The Battle for Darlington Hills Deck Builder.

When sitting down with him at the convention, he showed off his new game, which he will be kickstarting, and was selling copies early to some people.

StarCade is a true Micro Game. When the Kickstarter launches, you will be able to get the cards for 4 dollars, and the cards and dice for 6 dollars (get the dice, it all fits in the bag, and it's easier then pulling them out of other places and watching people argue about your home dice's balances).

The game has three different modes. One for friends, two for solo play.

Players when playing multiplayer can hold three players. If you want more players, buy more sets.

Players then roll two dice, and pick which one they want. The dice is the bonus you get when you use the points. The higher the bonus you choose, the less you will be able to use the bonus. Then players select if they are using the bonus in secret, revealing it, and then roll the dice. The higher roller picks who takes the hit of the players. If their is a tie, the lowest player takes the hit.

Players can take 6 hits before they are out of the game.

In the solo play, people can attempt high score mode, or campaign mode.

In high score mode, players just attempt to destroy as many alien ships as they can before they are destroyed. Players roll two dice, and choose which one will be the shield and which will be the engineering. Engineering is basically your health, while shield affects what hits if at all.

In campaign mode you must defeat the pawn ships five times, each wave harder to destroy, and then must fight against the main enemy ship.


The game is a lot of fun. It's quick, easy to pick up and a simple and fast game to play. This would be a great game to take to conventions, and it doesn't take up to much space in your con bag!


My only concern is the multi-play is a little simple. It doesn't detract from the fun, but I would like a little more, maybe a cooperative play version of solo play. But that would possibly be an expansion? The idea is yours Derak if you want it!


This game fits anyone. It can be played by kids. Very well actually, and they love the attack style of multi-play. It's also a great game for conventions, parks, any place where you have a surface, and time to kill.

6.9 out of 8. Keep in mind, this is a high rating for a micro game! Seriously. It has everything you want from a small bag in your hand game!

Keep an eye out for their Kickstarter when it launches! Totally worth it!
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