Kevin L. KitchensUnited States
Yesterday I read through the rules for the actual game to familiarize myself with them before embarking on the solo variant. As I read the solo rules, it became clear (to me) that they are best used by someone who has played the game already and then is making tweaks or modifications to have an AI Shadow Player to go up against.
In other words, I was a bit lost.
So I decided to just do an "I play both sides" session and get through the mechanics. The downside to this coming in new is that I have no concept of an overall strategy for either side.
Why and when do I want to move Nazgul from one Army to another?
Why do I want to separate companions from the Fellowship?
Should I move all the nations to war as soon as possible to get them in the action?
Is this card better for its event or for combat?
But still, I'm a big boy and can do this.
At the end of the two rounds, Saruman is now in the game, Osgiliath has fallen to Sauron (and thus brought Gondor into war). Gandalf, Merry, and Pippin have split from the group to head south. The Fellowship was uncovered in the first round, took damage, took damage again via an event card, but healed again via event card.
I have to tell myself that I will be less lost the more I play. I'll see what works and what does not and learn for the future. It's not unfun, it's just remedial me is being schooled.
I am almost exclusively a solo gamer and look at the gaming scene seen through those eyes. I also literally like alliteration. TWITTER: @onesuponagame
- [+] Dice rolls