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You know which game is super popular and has fans that constantly rave about its wonderfulness? Don Eskridge's The Resistance. You know another game that fits this same description? One Night Ultimate Werewolf, Ted Alspach's take on Akihisa Okui's One Night Werewolf.
And now like two soulmates who were separated at birth and never knew about the existence of one another, those two games have been magically combined as One Night Resistance by Alspach and Resistance publisher Indie Boards and Cards, with the game already having blown past its Kickstarter funding goal in a matter of hours. Here's a rundown of the design that somehow convinced Debbie Harry to become part of the Resistance universe:Quote:One Night Resistance is a super fast game of secret identities for 3 to 10 players that combines all the deductive and chaotically fun elements of the One Night Ultimate Werewolf series with the structured game play of The Resistance. The result is a very addictive game that is easy to learn and will be played over and over again.Alspach has written a designer diary about how Travis Worthington, owner of Indie Boards and Cards, approached him with the challenge of combining these two game worlds, and that history goes live on BGG News on Monday, April 20, 2015.
Every player starts with a specialist role and an ID (either spy or resistance). At night the spies reveal themselves to one another — assuming any exist, that is, as at all player counts between zero and three spies are in play — then all players complete their specialist action in a clockwise order (removing the need for a rigid script/app and reducing the potential to accidentally reveal your role). Specialist actions include gathering information, switching roles, and helping players in their attempt to identify the spy before the the day is over. If a majority of players identify the spy, the resistance wins — but if the spies remain hidden, they win!
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Mon Apr 13, 2015 3:20 am

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