HABA surprised gamers at Spielwarenmesse 2015 with the announcement of Phara-oh-oh!, a new edition of Gulo Gulo from the design team of Kramer, Grunau, and Raggan that's now available (or nearly so) in Europe and the U.S.
Well, prepare for another shock as HABA is moving into the family game market with three titles due out at Spiel 2015. (The yellow boxes of children's games will still be very much present from HABA, but they're now being supplemented with games primarily aimed at an older audience.)
Adventure Land from Wolfgang Kramer and Michel Kiesling reminds me of Goldland, a Kramer solo design from 2002, but I think that's just the square grid talking to me. Details on the gameplay for all of these titles is practically non-existent right now, but here's what we have about the setting:Quote:Rich cities, vast forests, and rugged mountain ranges dominate the country — but dangers lurk in the foggy areas around the river, and only the bravest adventurers dare to face the challenges. When you move your adventurer tactically and bravely fight the fog creatures in Adventure Land, you'll win the favor of the king!I'm guessing that by "adventure", HABA means "starting configuration" as I find it hard to believe that this game could be played at most three times, but we'll know more soon enough.
The game Adventure Land includes three adventures: "The Fellowship", "The Magnificent", and "Escape to the Cities".
Rüdiger Dorn's Karuba is briefly described as a puzzle-style game that everyone plays at the same time. Less briefly, we have this description:Quote:Finally! After a long boat trip, the treasure hunters have reached the island of Karuba and can go on the hunt for hidden treasures. Who will lead their expedition team along the smartest route through the jungle trails, pay attention to the other players, and keep an eye out for gold and crystals along the way? The most important thing in Karuba is to start running in time as the first players will secure the most valuable temple treasures!
Spookies from Beasty Bar designer Stefan Kloß, a dice game that isn't so much about pushing your luck with multiple rolls, but with deciding what to roll in the first place.Quote:The haunted house looks even scarier than usual in the light of the full moon. The four brave friends and their dog dare to enter the haunted house, but who dares to climb the highest in Spookies?
Caution: Dice maneuvers that are too risky may take you further away from victory, so determine your own level of risk in your mission to collect as many "Spookies" as possible while you still can!
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