"CLASSIC" DUST IS WARRRRRRRRR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

While the Geek is a wonderful place , like no other I have ever seen , its also a BIG place . As a result , its easy for a lot of stuff to fall by the way side , and get lost in pages and pages of forum posts and files and , and , and ,........ But the title says it all ............. This blog is devoted to FIRSTE edition Dust Tactics ! If anyone not working for , representing , getting money or compensation from BATTLE FRONT , Fantasy Flight Games, Dust Devils International , or Dust Chronicals (since the last 2 have their own list of hard core conrtributors , and should not need my help growing their sect of followers ) wants to post the info I post here on their own blogs and to their groups , feel free . Just be so kind as to give me credit for the material , and give a link to my blog post . IF YOU DONT LIKE WHAT I HAVE TO SAY , NOONE IS FORCING YOU TO SIT THERE AND READ THIS , SO..................
 Thumb up


United States
New Mexico
flag msg tools
I wasn't born ! I sprang from the forhead of God , as he contemplated a particularly vile joke !
I wasn't born , I was hatched in the deepest darkest part of the ocean , and raised by sharks !

Its easy , as the war drags on , and bigger better weapons are brought to bear , to lose sight of all the rest of needs of military planners . Battles are more than just one small grid reference on the map , they are often spread out along hundreds of miles of battle front , with formations advancing along the whole length .

With the ever increasing material demands of the war machine , its has become important to create smaller , cheaper units to fill gaps , and apply the right amount of force where it is needed most .

A tank commander only needs to worry about what’s in front of him on the battle field , and making it go away . They are more than happy to waste a HEAT round to kill an infantry man that could just as easily have been neutralized with a few rounds of machine gun fire and a little more effort , and while these points may be lost to the grunts in the field , the generals know full well that material shortages and production expenses require careful battle field planning , and resource allocation , lest they run out of equipment and supplies and end up captured or killed .

The PANZER AUFKLARERLAUFER I-M “PIFFEL” was designed to provide a light tank hunter , able to go after light and medium armor that all sides , must by necessity , still rely on .

Armed with a 38MM “BERGEN” anti tank gun , and a modified MG44 , its not what you want to go up against heavy armor , but is more than adequate to deal with the vast majority of enemy forces they will encounter in the field .

The 38mm is the centerpiece of the design , allowing the Piffel to excel at hunting other light vehicles , and the MG44 helps mop up enemy infantry as they scurry from the flaming wreckage of what used to be an expensive enemy vehicle .

While the 38mm is considered an underpowered round by most , the kill ratio of the Piffel is about 10:1 when compared to other light walkers like the allies Honey and the axis Hermann .

though it was originally designed to hunt light vehicles in support of larger walkers in front line battle , Piffels have been successfully deployed as harassing units , going behind enemy lines and reeking havoc on supply lines and command facilities . One Piffel was even credited with blasting its way into an allied camp , and freeing over 300 German POW’s ; who then took allied prisoners , commandeered vehicles , and returned to German lines .

They have also proved useful in police actions in occupied territories , helping pacify the civilian populace , and are more than capable of dealing with armed resistance groups .

Thus far , the one major weakness to the design is that its MG 44 is not able to pivot up far enough to give it any protection or offensive capability against aircraft .

The Piffel has provided the axis command with a cheaper , more rapidly producible unit , that can add a strong back bone to frontline and reserve units alike .

It very much seems like FFG is pushing this game to be extreme WH40K , to support their new table top game . Its gotten to heavy to fast .

My design idea for this walker was something lighter , to go after lighter targets , but at the same time give it enough bang to make it worth taking once in a while for a little extra spice .

To me , the game seems to be creeping to the extreme high powered units , when there are so many empty spots for lighter vehicles that many players want to see .

I realllllly like this design more so than any other I have made thus far . Though I don’t like using custom units more than once in a while to ad some more flavor to the game , I will probably use this one fairly often . The others I have done I did more so for the modeling fun than in game play , but I look at this one and wish it was a standard model for the game .

Where as the initial light walkers were hit or miss , and all felt a little too light in game play . The new ones in the “revised starter “ seem kinda geared more toward the Dust Warfare than DT . This walker just seems to feel right as a light walker , and has so much real world correlation with all the light tanks that existed in German forces through out the war . While many were considered under gunned by mid war , they still had a use , and under a reorganized Germany , I see the potential for even more use if they just put aces in their places and used them in roles that they could still perform .

Twitter Facebook
Subscribe sub options Tue Sep 20, 2011 5:24 am
  • | Add a Roll
     |  Post Rolls
    • [+] Dice rolls
    Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
        View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}




    Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
    Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.