Lewis Pulsipher(lewpuls)United States
Really Old Commercial Wargames
One of my favorite games before I encountered Avalon Hill wargames was American Heritage Broadsides. It was non-random; the only uncertainty in the game was in where the defender placed his cannon, some of which scored hits and some of which did not, information not available to the attacker until one of his ships passed the gun and took the consequences. At the other end of the spectrum we had Conflict, a game with planes and armies and ships (all metal miniatures), but which was mostly a dice game. You rolled two dice and moved two of your pieces the distance of one of the dice. When you moved over an opposing piece you eliminated it. The game amounted to putting yourself in the right position and hoping to roll doubles, which would let you roll again.
Along with the Avalon Hill games we had Risk and Diplomacy. Risk is a game that depends strongly on dice and on the luck of the territory cards. Diplomacy is a game with no overt random element but with simultaneous movement, so that sometimes, intricate tactics and possibly guessing or trying to divine the intentions of the enemy were involved. Of course in both games you had the potential for negotiation - more or less a requirement in Diplomacy - because each player was outnumbered heavily by the other players in combination. You had to talk to people to try to change those odds.
“Holes” (Plot and Setting) in Military Novels
In David Weber's well-known Honor Harrington military SF series, the space battles are quite detailed. But as with most novels I read nowadays, there are holes you could drive a truck through, sometimes holes in setting, sometimes in plot. In this series, for example, missiles are the long-range space battle weapon. But in the books, battles often hinge on missiles having finite range because they burn up all their fuel, then "go ballistic" so that they can't maneuver (maneuver is particularly important).
Why not burn up some fuel, continue indefinitely at whatever velocity one reaches, then burn the rest of the fuel for maneuver when they reach the enemy? So simply obvious. Weber seems to somehow be thinking in earthly terms, where a missile that isn't burning fuel, slows down and eventurally crashes. Doh!
“Wave Your Hand” History
We have always had “pop” (popular) history as now embodied in The History Channel, though in the past it was in books and not in video. We’ve also had speculative history, and it has to be said that most historians have to speculate at one time or another because there is no way to know the truth.
I’m not sure how much in the past we’ve had what I call “wave your hand history”. By this I mean history where the “historian” collects a series of bits of history and links them all to one particular thesis by saying “well, this could relate to” whatever topic he or she is pursuing. At some point this “could” becomes “does” and pure speculation turns into “history”. For example, there is no contemporary evidence for the existence of “King Arthur,” whether as King of the Britons or as a war leader. But there’s an entire industry of book publishing (and public speaking) revolving around the supposed existence of Arthur. The epitome of this is the book “The Historic King Arthur” by Frank D. Reno, who has evidently made a career of getting paid to speculate about Arthur. He takes little bits of information that we have about various shadowy people and presumes that all relate to someone named Arthur, and ends up with a “history” of the “real Arthur”. To me this is somewhere between disingenuous and just plain dishonest. This period really is the Dark Ages with very little written information available, and not much archaeology.
The fundamental premise in Da Vinci Code (Mary Magdelaine) feels much like this. (I have not read the book, only watched the movie.)
Bits of news:
I intend to be at the UK Game Expo in 2016.
Sea Kings is less than $40 at coolstuffinc.com.
Black Friday will see a sale on my online classes - see pulsiphergames.com Thanksgiving Day. This is the only time of the year that I give discounts beyond the standard discount.
This blog contains comments by Dr. Lewis Pulsipher about tabletop games he is designing or has designed in the past, as well as comments on game design (tabletop and video) in general. It repeats his blog at http://pulsiphergamedesign.blogspot.com/
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