One big advantage of game conventions is that you can meet designers and play their creations long before those games are available on the market, as was the case with Victorian Masterminds, which Eric M. Lang was demoing at BGG.CON 2015.
This game, co-designed with Antoine Bauza, has been signed by Space Cowboys — possibly for publication in late 2016, as Lang notes in the video below, but possibly later — and since the game is still in development, don't expect it to look anything like what Lang shows. As for the gameplay, I've summarized Lang's description as follows:
Sherlock Holmes is dead! And with London's greatest detective out of the way, those with villainous minds decide to wreak as much terror as possible on the populace — and you are one of those dastardly no-goodniks!
In Victorian Masterminds, you use five agents to destroy buildings, kidnap scientists, complete missions, and collect resources in order to assemble your custom death-dealing device. Don't forget to increase your firepower, too, so that you can then put that device to good use.
During the game, players take turns placing one of their five agent tokens (Henchman, Machine, Saboteur, Pilot, Number 2) face down on one of the five actions spaces. As soon as three tokens are on a space, those tokens are flipped and activated, first in first out, with each agent carrying out its individual action in addition to whatever takes place in that space.