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New Game Round-up: Hunt for the Yeti, Toss Your Point Salad, and Become a U.S. Food Chain Magnate

W. Eric Martin
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Board Game: Food Chain Magnate
Passport Game Studios is importing copies of Splotter Spellen's Spiel 2015 release Food Chain Magnate for distribution in the U.S., and it expects that the copies will be available in February 2016. Passport hasn't set a retail price for the game as it charges a net price per copy, leaving each seller to set their own price.

• Is it time for the German game publishers to start announcing their 2016 lines? Pegasus Spiele has revealed details of one such release: Yeti from Benjamin Schwer. An overview:

Quote:
Yeti is a quick family dice game with extraordinary components and funny illustrations.

In Yeti players are competing adventurers and mountaineers, looking for traces of the Yeti, the legendary Snowman in the Himalaya. They want to find its footprints — or even better take photos of it — in order to collect points. To achieve this, they need to improve their equipment and acquire the help of Sherpas to lead them up the mountains. Most importantly, though, they should hope for good weather because if too much snow falls, the search of all players comes to a halt...
From gallery of W Eric Martin

Mountaineers and dice from Yeti

Board Game: XenoShyft: Dreadmire
Cool Mini Or Not plans to launch a Kickstarter campaign for Xenoshyft: Dreadmire in January 2016, with this title being playable as a standalone game or something that combines with XenoShyft: Onslaught.

• As noted in our BGG.CON 2015 coverage, Gale Force Nine has a 4X Star Trek game coming in Q3 2016 for the fiftieth anniversary of the television show. You can learn more about the game in this video, although development is still in progress, so GF9 isn't releasing many details right now.

• In the (short) meta-tradition of Deck Building: The Deck Building Game, designer/artist Adam P. McIver has announced plans to self-publish Point Salad: The Salad-Building Game, which bears this description:

Quote:
In Point Salad, you take on the role of a hungry customer trying to squeeze into a crowded salad bar to snag limited ingredients. You will be building a salad made of overlapping cards in front of you. Every ingredient has a unique scoring condition, and quantities of each are extremely limited — the servers never seem to refill the salad bar — so you've got to hurry and snag the ones that will make your salad the best of all!

In more detail, using a rondel-based mechanism, you move your meeple on your turn to one of the three salad bar stations in front of you, take the ingredient available there, then perform the action that corresponds to that station. If another player's meeple is currently located at the station you want to visit, you can bump them — but doing so allows them to leave the line and move to any unoccupied station, giving them a free ingredient and action.
• Along similar lines, Daniel Solis has blogged about a design he's working on with Drew Hicks titled Tile-Laying: The Tile-Laying Game. Well, why not? Solis mentions an "upcoming 'meta' contest from Greater Than Games", publisher of DB:TDBG, that calls for games in which the title is also the central mechanism. I can readily imagine a game of battling magicians called Trick-Taking: The Trick-Taking Game, but I'll let someone else take charge of that project...
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