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F&E Vassal 2.0 Beta 6

James Lowry
United States
Sunnyvale
California
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Microbadge: Star Fleet Battles fanMicrobadge: Fascinating!Microbadge: Legendary Monthly Video Game Geek Review Contest winnerMicrobadge: KHAAAAAAANNNN!!!!!Microbadge: ASL fan
The beta testing of the new Vassal module for F&E is finally starting to wrap up. Bel and I have been working on doing setups for all the major scenarios, and I've found and squashed a number of counter bugs along the way. Hopefully, it won't be too much longer before a completed module is made available.

This has been taking a bit longer than I'd strictly like, but there's been a number of new additions to the module along the way:

From gallery of Rindis
Raid and Battle markers can now be flagged to show which one is currently being resolved. Battle markers flip over to show units are capable of retrograde movement. There's now a marker for units that are eligible for free strategic movement. And there are larger blank markers that can be labeled for a variety of purposes.

Admirals have been reworked and are now with the other 'personnel' counters. These counters will then draw from a hidden store of variable admirals when using that optional rule. (The old ones chose their variable status when originally pulled, meaning that any pre-done set up was always the same unless the players put them all back and re-drew them at the beginning of the game.)

From gallery of Rindis
And just recently, I pulled monitors out of the NSU section (...which they aren't anyway; oops) and did separate MON+pallet counters for them. I am now working on combined tug+pod counters. I won't be doing everything, but I plan to hit all the more likely combinations. I... may have already gone a little overboard on the Federation TUG combinations, but there's still room for a few more....

I'm still working on this last part, and any suggestions as to useful tug counters will be appreciated.
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Subscribe sub options Tue Feb 16, 2016 6:28 pm
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