The beta testing of the new Vassal module for F&E is finally starting to wrap up. Bel and I have been working on doing setups for all the major scenarios, and I've found and squashed a number of counter bugs along the way. Hopefully, it won't be too much longer before a completed module is made available.
This has been taking a bit longer than I'd strictly like, but there's been a number of new additions to the module along the way:
Admirals have been reworked and are now with the other 'personnel' counters. These counters will then draw from a hidden store of variable admirals when using that optional rule. (The old ones chose their variable status when originally pulled, meaning that any pre-done set up was always the same unless the players put them all back and re-drew them at the beginning of the game.)
I'm still working on this last part, and any suggestions as to useful tug counters will be appreciated.
A blog for all subjects related to the Star Fleet Universe from ADB Inc. Talking about the games, the background, or its relationship with regular [i]Star Trek[/i].
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