James Lowry(Rindis)United States
The beginning of Y159 is when the terms of the Treaty of Smarba kick in, requiring me to start delivering D6s and F5s to the Romulans. Since these are activated out of mothball stores for minimal expense, and then shipped free, this is not a large burden (though delivering a pair of TGBs is a little more problematic).
However, I realized I'd made a terrible mistake. I'd been assuming I also got the normal General War mothball activations of 2xD6, 2xF5, 1xE4, but the scenario uses its own OoB, and this does not include any mothball activations for the Klingons unless the capital is attacked.
Oddly, I seem to have caught this on turn 2 (I paid for activations, but didn't pull the ships), but then missed it and did the activations on turn 3. Thankfully, there's enough money available to pay for them as overbuilds, though D6s and E4s is not what I'd choose to overbuild....
Straightening that out ended with me skipping some Klingon repairs this time, but the Lyrans are in good shape.
Klingons: C6, D7, D6, 2xF5, 3xE4, E3, BS->BATS
Lyrans: DNE, CA, 2xCL, 2xDD, 2xFF
This is also the turn where repair ships and repair pods start becoming available, but I'm not planning on repairing at the expensive rate when the normal repairs have been a major part of the budget.
I sent both raids into Kzinti space this turn. Bel reacted a CS out of a reserve to fight the Lyran CA, and the CA crippled while doing nothing to the CS. The Klingon D6 had no trouble defeating the called up POL and disrupted a province.
With much of the outer defenses out of the way, I targeted a couple of starbases for this turn's thrusts, sending combined fleets to 1304 and 0716. This did not work out so well.
I had actually meant to re-work some of my last move to 1304 if Bel reacted to protect planet 1202, which he did, but I ended up not bothering. I should have stuck with the plan.
1701: Kzinti: crip CS, CLD, 2xFF; Lyran: crip CA, CL, SC, 2xFF
1202: Retreat after refused approach
1304: Kzinti: crip 2xCL; Klingon: dest 3xE4, E3, crip D7, F5L, F5S
1204: Kzinti: dest FF
1405: Kzinti: dest BATS; Klingon: crip F5
1506: SSC: Kzinti: retreat; Klingon: capture planet
1605: Retreat after refused approach
1504: Kzinti: dest 2xPGB, crip 3xCL, CLG, FF; Klingon: dest E4, crip F5L, 2xF5, E4, capture planet
0714: Hydran: dest BS; Lyran: crip FF
0512: SSC: Hydran: dest CU; Lyran: crip CL
0511: SSC: Hydran: retreat
0211: SSC: Hydran: dest CU
0210: SSC: Hydran: retreat
1116: Hydran: dest BS, LN; Klingon: crip F5L, E4S
0716: Hydran: RN captured; Klingon: crip F5, 2xE4, E3
The first few battles showed how unprepared I was for a general assault. 1701 featured a Kzinti EW advantage thanks to a CD, CLD and SF. SB 1304 had a large Kzinti fleet at it, and generated far more ComPot than I could, and then there was 1-6 die roll split just to make it that much more painful.
My petty revenge was retreating on top of a lone Kzinti FF in 1204 (direct path to nearest supply), which didn't have a chance.
The flip side of that was that the squadron I sent to take the NZ planet in 1506 caused no damage, and the defending Kzinti squadron was able to retreat onto 1605 next door making the combined defending force+base tougher than the assigned squadron could handle. So they retreated onto 1506.
I had an advantage at 1504, but a bad roll could have reversed things. As it was, the first round was 6-4 my favor, and Bel ended up retreating out with most of his force crippled, but with an intact monitor.
I refused to assault the Hydran SB, but they came out to engage me in an approach battle. I had a heavier line, and got a 6-1 roll to allow me to direct on a RN, which I then captured. I was halfway through typing the normal response when it hit me what had happened. I handed the hull to the Lyrans who will presumably convert it next turn.
Another three bases down means another seven points; capturing 1504 is another two points, and holding 1105 and disrupting two provinces is another 0.6 VP. Along with destroyed ships and enemy repairs (the Kzintis have a lot of crippled ships piling up) gets me up to 82.3 VP. Meanwhile, I've upgraded a rear-area BS to BATS and made good on many of my cripples to reduce the Alliance VPs to 72.3. This gives me a Minor Victory, and things will only get better if I can hang onto Kzinti territory.
A blog for all subjects related to the Star Fleet Universe from ADB Inc. Talking about the games, the background, or its relationship with regular [i]Star Trek[/i].
- [+] Dice rolls