This is a support deck for Sentinels of the Multiverse. It takes the place of one hero and pretty much runs itself. So you can play with two players and just run one hero each, or you can add it as some extra power when playing with three of four heroes.
Law Enforcement Assisting Super Heroes
LEASH is a kind of automated hero deck that takes the place of one hero.
On each LEASH turn, play the top card of the LEASH deck. If any decisions are required, players together decide what to do.
At the end of the LEASH turn, one player may discard a card to play the top card of the LEASH deck.
If LEASH would draw a card, put a card in its hand, or discard a card, there is no effect.
At the end of the LEASH turn, all hero targets recover 1 HP.
At the end of the LEASH turn, the SWAT Team does X melee damage to the Villain target with the highest HP where X = the number of Police cards in play.
Damage dealt to hero targets by Environment cards may be redirected to this card.
Damage dealt to this card is reduced by 1.
When this card is destroyed, you may destroy one ongoing or environment card.
The first time each turn that a Villain target enters play, the Sniper deals it 2 projectile damage.
If the card Paramedics is in play, restore it to full HP and each other hero may draw a card.
If not, search the deck and discard pile for Paramedics and put it into play; if you searched the deck, reshuffle the deck.
Longterm Storage x2
You may take one non-character card in play and shuffle it into the corresponding deck.
Local Police x3
At the end of the LEASH turn, this card deals 1 projectile damage to the Villain target with the highest HP.
If another hero would discard or destroy a card for any reason, they may destroy this card instead.
Super Computer x 2
When this card enters play, each other hero may either use a power or play a card.
At the start of the LEASH turn, destroy this card.
At the end of the LEASH turn, reveal the top two cards of the Villain deck. Put one on the top and one on the bottom.
At the start of the LEASH turn, if there are 4 or more Police cards in play, then destroy this card.
P.D. Magnus' ruminations on gaming, along with shrill promotion of his own designs.
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