Morten Monrad PedersenDenmark
The 2016 Solitaire Print and Play Contest is gearing up and as usual I’ll cover it by posting interviews with the designers from the contest. To do that I of course need the help of those designers .
For those who don’t know the Solitaire Print & Play Contest, I should explain to those that don’t know the contest that The 2016 Solitaire Print and Play Contest is the sixth in a series of yearly contests where everybody can submit a solitaire print and play game of their own design, have a chance to get feedback from playtesters and other designers, and participate in a contest to see which game is voted the best.
It’s a great opportunity to see the game development process up close, discuss game design with likeminded people, and try out new free games. I participated in 2013 both as a designer and as a playtester and in 2014 as a playtester. I had great fun both times, so I encourage you all to join in this year.
For the past three years, I’ve hosted mini-interviews with the designers of the contest and found the experience both fun and educational, so I’ll do that again this year. If you have submitted a game to the contest that’s at least in the components ready state and would like to let us all know a bit about it, then please send me replies to the interview questions (EDIT: send this in a geekmail to me), together with a link your WIP thread and a link to a picture of your game.
I’ll post the interview questions in a comment to this post so that you can get the text with the BGG formatting codes (click the quote button to get it).
Apart from the interviews, I’m also open to suggestions for guest posts for my blog. If you think that your game does something new and interesting either thematically or mechanically that you’d like to share with everybody else, then let me know. Similarly if you’ve played some of the games in the contest and have spotted an interesting trend, want to write a history of the Solo PnP Contest, or something else interesting related to the contest, then let me hear about it and maybe it could turn into a guest post.
That’s about it, have fun with the contest everyone .
A blog about solitaire games and how to design them. I'm your host, Morten, co-designer of solo modes for games such as Scythe, Gaia Project and Viticulture.
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