Despite the Hydran pull-out last turn, and my attempts to pick off the garrisons, they still held a bit of Lyran territory to generate another 0.3 VP.
Construction was fairly normal, though even with the reduced economies of this era, the budgets are far exceeding his spending. However, the Hydrans did a lot of conversions (6 in all, plus using a couple FTS to form the basis of a SAF), mostly turning Rangers into tougher Lord Marshals. I generally avoid that conversion as it reduces the number of fighters, but Belirahc pointed out that the LM is a Hellbore-armed ship, which can do extra damage to Klingons.... So here, it's certainly a good deal.
Kzinti: DNE, CD, 2xCL, DD, 3xFF, FF->SDF, CS->CC
Hydrans: TEM, RN, 2xLN, SA, 2xHN, 2xLC->LM, 3xRN->LM, HN->SC, 2xFTS->SAF
Both raids picked on the Lyrans again, off in areas where the only choice was calling up POLs. Both POLs were lost against the CL and LN with Prime Teams sent raiding, but the CL was forced to retreat, so only one province was disrupted.
Movement started with a sweep of province raiders in Kzinti territory, but then moved to assaults on the Lyran border stations. I had set things up so that I could shift forces from one threatened base to another, but I ended up not suitably concentrated at any one base. I was expecting a push at the captured planets in 1105 and 1504, but instead everything went into Lyran space.
The Hydrans similarly started by sweeping Coalition pickets in their space, and then moved a couple of moderate-sized forces against a pair of Klingon bases before moving a very large force against the Lyran SB in 0409.
1217: SSC: Klingon retreat
0815: SSC: Klingon: dest E3
0915: SSC: Klingon: retreat; Hydran: dest HN, crip SA, HN, retreat
0714: SSC: Lyran: dest FF
0615: SSC: Lyran: dest FF; Hydran: retreat
1214: Klingon: crip D6, 2xF5; Hydran: dest KN
1415: Klingon: crip D6; Hydran: crip LN, PGZ
0312: Lyran: CL
0411: Lyran: 6xSIDS, dest BCE, CA, 2xCL, 4xDD, 2xFF, POL, crip CC, 2xCA, TCB, 3xCL, 4xDD, SC; Hydran: dest TEM, 4xLN, 4xKN, 3xCR, 2xSA, 4xCU, 2xHN, crip RN, LN, KN
0705: Lyran: dest BATS, crip 2xCL; Klingon: crip D6; Kzinti: dest 3xFF, FFG
0504: Lyran: dest BS, FTS, crip DD; Kzinti: crip 2xCS
0502: Lyran: dest BATS, crip CA, 2xDD; Kzinti: dest CL, BC, crip FFG
1204: Kzinti: dest FF
0703: SSC: Kzinti retreat
0904: SSC: Coalition retreat
1103: SSC: Lyran: dest DD, FF; Kzinti retreat
1004: Klingon: crip D6, E3; Kzinti: dest FF; crip 2xFF
Three ships to two, and Bel couldn't roll high enough to generate casualties in 1217 (neither of us rolled over 5), and I retreated out before the odds caught up to me.
Bel sent a lackluster squadron to fight a fairly good one of mine in 0915 (SA, 2xHN vs F5L, F5, E4; I suppose he just wanted to pin them), and we both rolled high, which nearly wiped his force out, while the mods kept me down to needing to retreat out of the hex.
The SB battle in 0411 wrecked both fleets in seven rounds as Bel tried to force a kill of the base. I had a good reserve of smaller ships, and started using them from the start to take damage. It wasn't enough I also had an EW advantage, though it took me a few rounds to realize that I'd gain ComPot by putting a second SC on the line so I could dial down the SB's EW. And it was a very good thing I had the EW, as Bel generally outrolled me and the -2 shift dragged him back down to my rolls, leaving me to do more damage by virtue of the SB's extra ComPot.
A problem that came up in playtesting the scenario is that the Alliance is supposed to be unaware of the utility of heavy scouts at the start of the General War, but the Kzintis can build a number of them now. The eventual solution was to limit scout production in this scenario, but it's not helping a lot. Bel was able to put up 9 EW in 0705. It was otherwise a fairly even fight, but with that disadvantage, and not wanting to wreck the Lyran fleet on both borders, I was ready to pull out. However, I crippled the BATS, and a successful troop assault finished it off, and Bel pulled out after that.
The SSC in 0904 went two rounds with no damage when I retreated out before my -4 vs his -3 mod finally caught up to me.
1004 was a pinning battle from my planet 1105 garrison moving to block his fleet going the Lyran border. I had a tougher line, but only had five uncrippled ships after the first round and failed pursuit on a '5'.
Three destroyed bases gives Bel 8 VP (plus another 4 for bases I need to replace), and the destroyed ships and repairs (I note with annoyance that my overall repairs are exactly where they were a turn ago) drive his total up to 100.7 VP. On the other hand, the fantastic number of Alliance ships lost has driven my VPs up to 93.7. This is a Marginal Victory for him, but I think he's going to regret losing those ships....
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