We had already predetermined that we would be playing some COIN games by GMT. Charlie has recently acquired a few through some trades and Mark also brought some for us to look at. The gorgeous Liberty or Death was a no brainer and Connor was interested in trying out A Distant Plain. Have a look:
Looking at some of the COIN games that were brought.
Liberty or Death
It is a beautiful game. I am not even talking beautiful for war games, I mean, it might be the best looking game I have ever played. The artwork is amazing. A real masterpiece.
The COIN system is a highly abstracted game. There are components that are very much concrete, but what you are doing is abstracted. It ends up creating a very visually appealing experience. You look at a graphical representation of military (or militia) units in real places, but the real game takes place at a higher level. One must master the balance between immediate threats, support vs. opposition, resources and tenuous relationships with the other factions.
The Patriots (played by Neal) were able to win in a landslide. The game started out even (slightly in the British/Indian favor actually) but when the French made their appearance, it didn't long for the insurrection to gain traction. Through a series of bad decisions on my part, and good die rolls for others, the British began to fall apart. And it wasn't long after, that the Patriots were able to secure enough opposition to win the game.
A Distant Plain
I didn't get a chance to hear much about how their game went, but I heard that the Warlords won.
Paths of Glory
While a full game wasn't played, but a great primer for both Jeremy and Connor was given. I think Charlie (Connor's father) also recently have PoG on its way to them, so it was good for Connor to get an introduction. (It too, is a gorgeous game.)
Quartermaster General setup and rules explanation.
From the game description on BGG: "Quartermaster General is a fast-paced game that puts you in command of the major powers of the Second World War. In the game, supply is crucial to keep your armies and navies fighting; destroy your enemies' supply lines and their forces will surrender!"
The Japanese invaded the US, and kept a constant pressure on the Americans. I played the Japanese, and it was quite fun giving Charlie hell. Kamikaze!
End game, Axis dominates the world.
This game is fun! Plays in about 45-60 minutes. It covers "all" of WWII. An ambitious game design indeed. And for the most part, it works. It is definitely more fun than historical, but for what it sets out to do, it does wonderfully. We had a blast with it.
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Chronicling the stories and games played by the Orlando Wargamers.
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