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Origins Game Fair 2016 X: Killer Snails: Assassins of the Sea, Seikatsu, Buffy the Vampire Slayer: The Board Game, and Love Will Tear Us Apart

W. Eric Martin
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• We featured many games on our 2016 Origins Game Fair livestream, and the one that excited me the most was Killer Snails: Assassins of the Sea from designer Nicholas Fortugno and publisher Killer Snails. I'm not saying this is the best game shown in our booth, but it was the most unexpected in both subject matter and the publisher's approach in bringing the game to market.



And whatever you think of the game, you really should watch the video of these killer snails. Amazing!





• Everything old comes back again, right? That's probably why zombies resonate so well in the public culture; you inherently understand the principle of zombies because you see someone wearing wide-flared bell bottoms or hear about a remake of some movie that struck you as ghastly even as an undiscriminating teenager and wonder, "Why is everyone into this stuff once again?"

Admittedly pop-culture zombieism is sometimes a plus, and the return of Buffy the Vampire Slayer to game tables after more than a decade's absence will likely excite some percentage of former and current fans. Here's an overview of this title, which Jasco Games will release on October 28, 2016.





• We had a fair amount of unscheduled time at Origins, but thankfully the hall is filled with exhibitors and designers, so we were often able to pull people on camera to talk about something other than the game release most immediately on their mind. Here, for example, Ryan Bruns of Mayday Games talks about his experience of game conventions as an exhibitor and how little of a show he actually sees, especially at Gen Con — which opens five weeks from today!





• We also found time to demo a few games that hadn't even been signed, such as the tile-laying game Seikatsu from Isaac Shalev and Matt Loomis — although from the whispering voices that I heard at Origins 2016, you'll probably be seeing this title on tables sooner rather than later.





• You might have noticed pummeling sounds in the background of our Origins 2016 videos. Directly across from the BGG booth was a fenced area in which people beat on one another with foam swords and other weapons. To explain the pummeling in more detail, Stephanie invited someone from the Belegarth Medieval Combat Society on camera to talk about what they do, both at Origins and at other events.





• We closed Origins 2016 with a mammoth conversation with designer/publisher Matt Fantastic of Prettiest Princess Games, who explained Love Will Tear Us Apart in the first couple of minutes of this 48-minute video (!) and I finally played the game on camera in the final few minutes when Stephanie Straw arrived back in the booth after touring the convention hall. Probably NSFW, but I will humbly suggest that this video is well worth your time.

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