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Chess and bridge enthusiasts enjoy taking moments of their games and studying them to help them learn how to play better. Using only the information given them about their position in the game, they try to find the best moves to help them to win. F&E has a lot of similarities to both Chess and Bridge as it is a game of strategy and bluff. Knowing this, we can create situations and study them in order to better understand the game.
Here is the opening for a solo game I prepared. Please note, only Basic F&E units are being used for this example.
Fleets are as follows (Only those actually able to participate in the initial invasion are depicted)
Lyran
Gold Fang (0502) - BC, 2CW, 3CL, FF
Black Stripe (0504) - CA, 3CW, 2CK, FF, SC
Pelt Hunter (0705) - CC, 3CA, 2DD, FF
Red Claw (0404) - SC, TGC w/MB (Mission C)
Foremost (0707) - DN, CC, 3DW, SC
Silver Moon (0608) - 2CA, 3CW, 2CL, 2DD, FF
Apex (0608) - 2CA, 3CW, 2CL, 2DD, FF
Kzinti
Constable (0701) - [CV+CLE+CF], 3BC, DF
Count (0902) - [CVE+EFF], FF, SF, TGT w/2VP (Mission B)
2nd Reserve (0902) - [CVL+CLE+EFF], CC, CL
Duke (1003)- [CVE+EFF], CL, FF, SF, TGC w/2VP (Mission B)
Earl (1004) - [CV+CLE+CF], 3BC, DF
1st Reserve (1304) - [CVL+CLE+EFF], DN, CC
With the information above, how do you think the Lyrans should open aggressions against the Kzinti. Should the Kzinti have played their initial defenses differently? How could the addition of units from expansions help in the opening drive?
Feel free to discuss. I will post the outcome as played in a week.
Star Fleet Universe
A blog for all subjects related to the Star Fleet Universe from ADB Inc. Talking about the games, the background, or its relationship with regular [i]Star Trek[/i].
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