Miniature Games Construction Yard

In this blog I'll talk about various miniature games. Custom miniatures and minor conversions are my favorite pastime. I'll cover scenery making and painting too. The WIP you'll see here is all about Necromunda, Epic 40,000, Warhammer Fantasy 5th Edition, Warmaster and Warhammer 40K 3rd Edition.
Recommend
7 
 Thumb up
1.00
 tip
 Hide

Warmaster 28mm: Bretonniaaaaaah!

Toco
Belgium
Oost-Vlaanderen
Vlaanderen
flag msg tools
designer
badge
www.tocoking.be/hotspot
Avatar
Microbadge: BloggerMicrobadge: HeroQuest fanMicrobadge: HeroQuest fanMicrobadge: HeroQuest fanMicrobadge: Splut! fan
It's time to test another army: Bretonnians. One of my favorites. So far my previous tutorial battles learned me the true power of charging cavalry. The Bretonnians will be THE ideal army to see how powerful they are, but more importantly, what their weaknesses will be. As one can expect, they won't be any good in skirmishes with lots of infantry. Well, that's exactly what I'm going to try and find out!

From gallery of tocoking


Here's the setup: 700 points worth of arrogant High Elves versus 700 points of chivalry. (For those who didn't read my previous blogpost, I am using the Warmaster ruleset, not Warhammer Fantasy Battle.)

From gallery of tocoking


The Bretonnians took the first turn. The Red Knight (Hero) ordered the mounted Squires to sweep right. Hoping this manoeuver would bring them into flanking position. Two succesful orders brought them into firing range of the High Elf Silver Helms. The Bretonnian General ordered his cavalry to initiate a full charge but only one unit understood the command loud and clear. The other cavalry units were probably chatting about women and wine, so they missed their turn...

From gallery of tocoking


In the shooting phase the mounted Squires were able to put pressure on the Silver Helms with a volley of arrows. The High Elf cavarly became confused and had to retreat 7 cm. This caused the unit of Archers to make way for the confused riders, narrowly avoiding becomming confused themselves (by throwing a 3 on a D6). The Silver Helms won't be able to act next High Elf turn. Nice move Squires!
thumbsup

From gallery of tocoking


As expected from a cavalry charge against an infantry unit, there were lots of casualties on the infantry unit initially. Following combat round the cavalry started to take losses because they missed their charge bonus AND because other infantry units could join the fight and overwhelmded the riders. (Not in the pictures: both remaining High Elf infantry units charged the Bretonnian Knights by initiative.) So, while it still is a dice driven game, combat in Warmaster is representative for what you could expect in real life. Cavarly sweeps over infantry when charging, but they can be easily defeated when swamped by many warriors on foot.


End of part 1.
Twitter Facebook
0 Comments
Subscribe sub options Sat Feb 18, 2017 6:00 am
Post Rolls
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}