W. Eric Martin
• Didn't I just finish posting game preview videos from Spielwarenmesse 2017 the other day? Yes, yes I did. I have a lot of preview videos in the can, though, so here's another batch for you, this time recorded on the shores of Cannes, France at the 2017 Festival International des Jeux, which took place February 24-26.
Let's start with an overview of Batman: The Boardgame, which was probably second only to Cities of Splendor in terms of breathless excitement generated from those monitoring FIJ from home. Batman: The Boardgame is based on the design of Conan, both being from Frédéric Henry and Monolith, with the game system at the heart of the design being mostly finished while everything else is still in the works. No release date yet as Monolith wants to move everything to the finish line first in order to avoid Conan-like delays upon completion of the inevitable Kickstarter.
• Roberto Fraga, co-designer of Captain Sonar with Yohan Lemonnier, gave an overview of what to expect in Captain Sonar: Upgrade 1, which wasn't on hand to try out at FIJ 2017 in the Matagot booth.
• Fraga also showed off Princess Jing, a two-player game being published by Matagot that he designed eighteen years ago. Yes, this design predates the third millennium on the Gregorian calendar. Fraga told me only after we stopped recording that the inspiration for this game came from a Michael Jackson video in which characters hid from one another behind columns in a labyrinth of some sort. Perhaps someone can link the video below as this one doesn't ring a bell for me...
• Pearl Games is collaborating with Libellud on its 2017 release Otys, with Pearl providing the gameplay and Libellud the world-building. Sébastien Dujardin presents an overview of this game about diving in a post-apocalyptic world, noting that it should be available for previewing at Gen Con 2017 ahead of its scheduled release at SPIEL.
• Christophe Gonthier's Booo! from Blackrock Games falls into the category of "staring games" — games in which players stare at a board, seemingly petrified, until someone finally notices a way to do whatever it is they're supposed to do.