David NeumannUnited States
WisconsinIn life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
Handelabra Releases 2.4 Update for Sentinels of the Multiverse, Introduces Challenge Mode
Brad teased Challenge Mode coming to Sentinels of the Multiverse in his coverage from GDC, but we wanted to let everyone know that it's no longer coming, it's here right now.
Version 2.4 adds Challenge Mode and a bit more for those of you who found vanilla Sentinels too easy. Can I see a show of hands of who those people are? I hate you.
Challenge Mode will boost the difficulty by giving each villain a power that lets them break the rules a little bit. Here's Handelabra Games trying to defend this:Handelabra wrote:So you think Sentinels is too easy? Now, each villain gets another “twist” to their rules, adding that extra delicious layer of strategy to spice up your Sentinels game. And for those who want add even more fire to the flames, Ultimate Mode allows you to play with both the rules from Advanced AND Challenge Mode at the same time. Grand Warlord Voss isn’t being cutesy anymore, oh no, he’s playing the top card of his deck every time he flips. Think you can show him a dose of justice? Or how about The Matriarch who has made all her domain cards indestructible? Or Spite, gaining an unlimited amount of HP? They dare you to try and stop their nefarious ploys!
They've also added some Challenge Mode achievements as well as three new variants for Absolute Zero, Unity, and Bunker.Handelabra wrote:-Unity: Reconfigure - Destroy a Mechanical Golem, then shuffle it into your deck. Move a Mechanical Golem from your trash into play. You may draw a card.
-Bunker: Modulize - Destroy 1 of your Ongoing or Equipment cards. If you do, draw a card, play a card, and use a power in any order.
-Absolute Zero: Violent Shivers - Until the end of your next turn, increase all damage dealt to and by Absolute Zero by 2.
I guess that evens it all out. Kind of?
Version 2.4 is available right now on all platforms.
- Sentinels of the Multiverse for iOS Universal, $7
- Sentinels of the Multiverse for Android, $7
- Sentinels of the Multiverse for Kindle, $7
- Sentinels of the Multiverse for PC/Mac via Steam, $10
Boardnaut Studios Releases Print-and-Play Wargame, Constantinople
While some developers focus their attention on big name titles like Terra Mystica and, dare I say, 7 Wonders, Boardnaut Studios is content to find the diamonds in the rough and bring board games most of us haven't heard of to our phones. Previously they've ported smaller games like Land 6 and Maquis. Today they've released another small title, a print-and-play solitaire wargame called Constantinople.
I could try telling you all about Constantinople but, until today, I hadn't heard of the game either. I'll leave the guts up to the professionals:Boardnaut Studios wrote:Constantinople is a solitaire historical wargame covering the millennium-long history of the Byzantine empire, from the foundation of Constantinople in AD330 until its fall in AD1453. The player uses military might as well as diplomacy and outright bribery to keep the many opposing forces at bay for as long as possible. Can you outlive the historic Byzantine empire, or will your efforts be relegated to an obscure footnote in the history books?
Constantinople is not a highly detailed, historically accurate simulation of the history of the Byzantine Empire, but is historically based and gives a sense of the real situation of the Byzantine Empire throughout its existence, and provides some insights into the history surrounding Constantinople and the Byzantine Empire.
The game looks very basic, but I don't mean that in a bad way. It appears that all the information and interface are on one, easy screen and that it could be a fantastic fit for mobile devices.
Constantinople released yesterday for both iOS Universal and Android.
- Constantinople for iOS Universal, $3
- Constantinople for Android, $3