W. Eric Martin
• I'm a week late to the party on this news, but Catalyst Game Labs has announced the development of a Dungeons & Dragons-based deck-building game called Dragonfire. Here's a short description of the game:
In Dragonfire, players choose from a number of races — from dwarf to elf, half-orc to human — while assuming the quintessential roles of cleric, rogue, fighter, and wizard. Equipped with weapons, spells, and magic items, players begin their adventure along the famed Sword Coast, then expand to other locales across the Forgotten Realms, such as Baldur's Gate, Neverwinter, and Waterdeep in future expansions. Along the way, players level up their characters, opening access to additional equipment, feats, and more. Join the quest, and build your own legend!
Catalyst's Randall Bills is blogging about the development of Dragonfire, which is based on the game engine seen in 2014's Shadowrun: Crossfire. Dragonfire co-designer Jay Schneider has posted on BGG about general changes about a few changes from the original game, but the biggest question for most people is why Dragonfire is for 3-6 players while Shadowrun: Crossfire is for 1-4 players. No word on that yet.
While not yet announcing a release date for Dragonfire, Catalyst does state that it's "sending multiple releases to print simultaneously with the base game. These additional releases will include such expansions as: Wondrous Cache, a Magic Items deck; Heroes of the Sword Coast, a pack of new character cards that introduce additional classes and races; and Encounters: Dragonspear Castle, the first of our storyline expansions that will include a selection of Encounters, Magic Items, and Market cards, along with a new Adventure that will advance the storyline. Future releases, in addition to those listed above, will include campaign boxes that will not only provide additional materials to enjoy, but will move forward the meta-plot adventure that will weave through Dragonfire." Catalyst also states that another Shadowrun: Crossfire expansion is in development.
• Plaid Hat Games has announced a new expansion for its Dead of Winter series that allows for up to eleven people to feel uneasy about one another. Here's an overview of Dead of Winter: Warring Colonies, which is designed by Colby Dauch and Timothy Meyer and which lacks a public release date at this time:
The Dead of Winter: Warring Colonies
expansion includes 15 new survivors, 50 new crossroad cards, 43 new items, and 11 new crisis cards, many of which can be used with either Dead of Winter base set. However, to play either the warring colonies variant or the lone wolf module, you need both Dead of Winter: A Crossroads Game
and Dead of Winter: The Long Night
In the warring colonies variant, which is for 4-11 players, unique main objectives set two colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, and 12-sided combat dice. New and terrible joint-colony crisis cards force cooperation and coercion every round. New simultaneous turn mechanisms and a sand timer keep things moving at a brisk pace.
With the lone wolf module, which can be used with the warring colonies variant or on its own, one player is on a team all by themselves, hiding out in their lone wolf den and carrying out missions that effect both teams.
• Christopher Batarlis and Jim Samartino of Everything Epic Games have announced a licensing deal with Creative Licensing and Studiocanal for the original trilogy of Rambo movies, with a January 2018 launch date being set for a Kickstarter project to fund Rambo: The Board Game, the development of which is currently in progress. Here's what the publisher says about the design for now:
Rambo: The Board Game is a thematic, cooperative, tactical, miniatures, scenario-based campaign game that allows 1-4 players to experience the events they remember from the film as well as embark on new, never-before-seen missions.
The game provides sealed "legacy-like" mission envelopes that gradually expand the game as each mission is completed. Each mission tells a story and takes the players on a unique adventure to various locations to save POWs, escape a military prison, raid a jungle encampment, defend a secret air base, survive a treacherous jungle, and more! Missions unlock new equipment and tactics to help players customize their experience and allow for high replayability and great tactical strategy. Taking actions and engaging in combat is done without random dice, but with a card-based system in which the player is in control and where every choice can be life or death!
To set up, players choose from an iconic variety of special forces characters each with highly detailed miniatures, including, of course, John Rambo, Col. Trautman, other members of Baker Team, and other companions that Rambo teamed up with over the years. Each hero has unique abilities and customization options that make them valuable during missions. You control how to approach the mission: Do you go in guns blazing? Or do you take a more stealthy approach? Perhaps you set a trap for the enemy? It's up to you to decide and lead Rambo and his team to victory!
Body oil not included