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W. Eric Martin
I attend more game conventions than the average bear, which often makes me anxious to get things learned or recorded at one convention into print as quickly as possible because I've learned from experience that once that next convention arrives, I am pretty much done with the earlier one. Now I have new announcements, new pics, new videos, new things to write about! Everything else is old news, a stratum of data that will be covered be fresher news —but as soon as that new material arrives, the clock starts ticking once again. Hurry!
I have a half-written report about the Festival International des Jeux — the annual con in Cannes, France — that never went to print because as soon as I landed from that show, I started preparing for the 2017 GAMA Trade Show, with someone else processing the videos from Cannes in order to get them on the airwaves before the BGG team headed to Las Vegas. Pardonnez-moi, s'il vous plaît.
Thus, it did not come as a surprise to discover that while I thought I had published all the game overview videos that we recorded at Spielwarenmesse 2017 — the annual trade fair that takes place in early February in Nürnberg, Germany — it turns out that I had published only 101 out of 103. This past week, while planning for BGG.CON Spring and Origins, I went looking for the overviews of Stefan Dorra's Valletta (from Hans im Glück) and Simone Romano and Nunzio Surace's Sword & Sorcery (from Ares Games), and found them missing. Thankfully I still had the raw files, and I've now bounced those online, forgetting to trim the opening seconds of nothingness that I'd prefer not be there, but I'll live with the task being done rather than waiting still longer to cut them and upload them once again.
At least I think I'm done. We'll see what I find in the weeks to come...
• Please recall for all dates mentioned in the following video that we recorded this overview in early February 2017. I try to jump in with a year or a quarter of a year, e.g., Q3 2017, when someone mentions only a month or season, but I don't always make it.
• Bonus video! After getting an overview of Günter and Lena Burkhardt's Die Gärten von Versailles from Schmidt Spiele's Matthias Karl, I felt compelled to ask Karl why Schmidt included the choice of languages that it did across the various products in their line.